Summary: " RISK: Factions " does a great job of making Risk a lot more fun than it has been for many years. With a great visual style, some fun additions to the classic risk gameplay, and a variety of online multiplayer modes, Risk Factions is probably the best board-game adaption to hit the XBLA yet. If you have no interest in Risk, this isn’t for you; but for anyone with even the slightest interest, this is an excellent little game.
Conclusion: RISK was always one of the “hard-core” board games, requiring more thinking and strategizing than say, a game of Sorry! With rolls of dice and cards, RISK is a global domination contest, where players use their armies to vanquish their foes and take over the world. RISK: Factions does a very able job capturing the total domination aspect of the board game for XBLA gamers.
Conclusion: First edit: Spelling and grammar Second edit: If you decide to give me negative feedback please explain so i can improve for the future, thanks. Absolutely bamboozled why i have negative *scratches head* or is just too much info? Third edit: Condensed the review, less text, easier to understand.
Excerpt: The "Factions" mode adds a few wrinkles to that classic formula. The maps that you'll explore are different, with special new attractions that give particular territories new value. For example, it's possible to lay siege to an island temple. Doing so means that during each turn that you hold that fortified position, you can choose a single one of your opponent's territories to convert to your own (along with any troops who happen to be stationed there).
Conclusion: I want more revisions like this on old ideas. Risk: Factions takes the old game and adds things that make it better; It's not just to make it pretty. With achievements, goals and a goofy storyline there's so much to love about Risk: Factions.
Excerpt: I tend to enjoy board games most in video game form. Titles like Carcassonne or Catan take the busywork out of setting up a complicated game. Risk: Factions isn't content to be a mere "port" of the classic board game. Instead, it riffs on a complex game, while keeping the spirit of the original alive.
Pros: you have fond memories of the board game, enjoy seeing a new spin on the classic.
Cons: you don't like short campaigns, think that cat and dog armies are Risk heresy.