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Risen.32621418
6.7 out of 10

Risen

Great Deal: $19.97

Reviews and Problems with Risen

Showing 1-10 of 76

The Good, The Bad, and The Janky

GameCritics.com
22 September 2014
  • Conclusion: The boss fight vs. an enormous cave spider who spits eggs out of her giant, unnecessarily realistic spider vagina
  • Pros: Fresh, cheeky dialogue and interesting companions make for an entertaining romp across the high seas
  • Cons: Unavoidable naval combat missions with huge difficulty spikes and no checkpoints
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Risen 2: Treasure Isle Review

GameBanshee
21 May 2012
  • Conclusion: It's very difficult for me to endorse "Treasure Isle", and it's not something I say lightly since I'm a supporter of Piranha Bytes' design and I can't say I had a bad time with it. To the contrary, taken as a simple questline in the full title, "Treasure Isle" would deserve nothing but praise for its simple but entertaining pirate-y tale.
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Overall 6
6.3

Risen

Strategy Informer
6 October 2011
  • Conclusion: Lacking in polish and attention to detail, Risen still stands up as an absorbing and hugely playable RPG title. The PC version is inarguably superior to its console counterpart, this Xbox 360 iteration feeling somewhat unfinished and unrefined. Yet, for a sophomore console effort, Piranha Bytes has done a solid enough job in adapting an intricate role-player for Xbox 360, which bodes well should the dev decide to bring future releases to the platform.
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Overall 6
6.0

Risen

ztgd.com
24 January 2011
  • Excerpt: Technical issues hamper an otherwise great experience. After a successful debut on the PC, Piranha […]
  • Pros: + Solid RPG elements, + Lengthy story with plenty to do, + Large, open world
  • Cons: Bland, muddy graphics, Crippling technical issues, Clunky combat, Lack of direction in questing
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Overall 6
6.0

Risen Xbox 360 Review

Console Obsession
29 May 2010
  • Excerpt: So often, it’s graphical quality that’s seen as the instigator for immersion in a game world, but there’s other aspects that can drag you out of the real world and into imagined ones, take Risen for example. Risen has an abundance of visual issues: the framerate falters, the pop up is shocking for a contemporary game, textures are horrifically blurry and, aesthetically speaking, there’s just not much in the way of general detail in the island of Faranga.
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Overall 8
8.0

Animal Crossing — Wild World

Square-Go
3 May 2010
  • Excerpt: Animal Crossing is as cute as a pink cupcake topped with rainbow sprinkles and an edible Hello Kitty caricature, though thankfully lasts infinitely longer. The introduction is bright and interactive, in the form of a taxi ride given by a character named Kapp’n. You will be offered simple multiple choice queries which will shape, amongst other things, your character’s gender and appearance.
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Overall 6
6.0

Risen

Square-Go
1 May 2010
  • Excerpt: In the poorly animated opening cinematic of Risen , you’re on a ship destroyed by tempestuous seas, apparently created by evil magic. You one other survivor are washed ashore with naught to your name but some ragged clothes and soon find a big stick to hit the nearby vultures with. Sara and yourself will then make it inland a bit. There, some of the basic mechanics of resting and healing are explained.
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Review: Risen (Microsoft Xbox 360)

Diehard GameFAN
30 April 2010
  • Summary: : Risen is something of an archaic game in many ways. While it will please diehard action RPG fans or players who appreciate older PC gaming sensibilities, console gaming fans and casual gamers will more than likely want to rent this before they invest their money in it. The story is solid, the visuals and audio are serviceable, and the gameplay is varied and interesting in a lot of ways.
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Overall 6
6.0

Review: RISEN (Xbox 360)

Aeropause
22 March 2010
  • Excerpt: There is something about a hardcore PC RPG title that really sets me in a good mood.  The idea that you don’t just kill beasts for the kill, but also to provide you sustenance in …
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Risen Review

VideoGamer.com
14 March 2010
  • Excerpt: German developer Piranha Bytes clearly doesn't give a toss about accessibility. If it did then Risen, its new fantasy role-playing game, wouldn't play slower than a legless turtle. If it did, then Risen wouldn't be an overwhelming sprawl of a game that tries its damnedest to make you feel very, very lost. If it did, then Risen wouldn't make you want to tear you hair out in frustration every time you swing your sword.
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