Excerpt: Liquid Entertainment, the developer of Rise of the Argonauts, always classed their game as an RPG, albeit a streamlined one. But the end result is missing so many important facets of the genre that, at times, it can hardly qualify as an RPG.
Excerpt: There is a theory in cinema of herding. Two studios can, independently, start making similar films that end up being released around the same time. Step forward Deep Impact and Armageddon, Volcano and Dante’s Peak, or The Prestige and The Illusionist.
Conclusion: The odd thing about Rise of the Argonauts is that it is not really a badly executed game. It does what it was designed to do fairly well. The problem lies a step below that; what it was designed to do doesn't really work in the first place.
Summary: Its an epic tale and its told extremely well. Those fond of more combat than usual will find little to like about the game. Those who are looking for a good story and a unique take on the rpg genre wrapped around some Greek Mythology need look no further
Excerpt: As someone who's a fan of classic mythology, I've often wondered why developers don't tap these vast sources of inspiration more often. If I took all the games that star a generic space marine and stacked them one atop the other, I'd be able to climb to the moon twice over, yet history has thousands...
Pros: choosing "no more talk" after being insulted by an Ionian on Mycenae
Summary: In ancient Greek society, verbal storytelling was an important part of everyday life, essential for everything from religious practices and historical documentation to entertainment. I suppose it's fitting then that a game based on Greek myth would be so dialogue heavy.