Conclusion: All in all I had a very good time with this latest entry in the Ace Combat series. Namco Bandai should be proud of what they have here. Sure, there are a few hiccups in play here or there but it is nothing that is so bad as to turn you off from the experience.
Excerpt: Liquid Entertainment, the developer of Rise of the Argonauts, always classed their game as an RPG, albeit a streamlined one. But the end result is missing so many important facets of the genre that, at times, it can hardly qualify as an RPG.
Conclusion: Concept: Take Greek mythology and fill it with boring fetch quests and infrequent battles
Graphics: Solid art direction with shoddy implementation. Environments and (most) character models do not look good
Sound: The best part of the whole game.
Excerpt: There is a theory in cinema of herding. Two studios can, independently, start making similar films that end up being released around the same time. Step forward Deep Impact and Armageddon, Volcano and Dante’s Peak, or The Prestige and The Illusionist.
Conclusion: The odd thing about Rise of the Argonauts is that it is not really a badly executed game. It does what it was designed to do fairly well. The problem lies a step below that; what it was designed to do doesn't really work in the first place.
Summary: In ancient Greek society, verbal storytelling was an important part of everyday life, essential for everything from religious practices and historical documentation to entertainment. I suppose it's fitting then that a game based on Greek myth would be so dialogue heavy.
Summary: Its an epic tale and its told extremely well. Those fond of more combat than usual will find little to like about the game. Those who are looking for a good story and a unique take on the rpg genre wrapped around some Greek Mythology need look no further