Excerpt: Liquid Entertainment, the developer of Rise of the Argonauts, always classed their game as an RPG, albeit a streamlined one. But the end result is missing so many important facets of the genre that, at times, it can hardly qualify as an RPG. One important area that Rise of the Argonauts does have of the RPG bloodline is a heavy emphasis on narrative. It makes liberal use, but is also a re-imagining, of Greek mythology, much in the way that God of War is.
Conclusion: Flock is a really fun game, but one with a distinctive look and style that’s cartoony and caricature-ish. Everything in the world, including the beasts, look like old-style plush animal toys—sort of a pillowy velour, all hand-stitched and ready for the nearest kids to play with. The backing music is also jaunty and fun, but repetitive if you stick with it for a long time.
Conclusion: Concept: Take Greek mythology and fill it with boring fetch quests and infrequent battles
Graphics: Solid art direction with shoddy implementation. Environments and (most) character models do not look good
Sound: The best part of the whole game. There are a lot of repeating tracks, but at least they evoke the right mood
Playability: The map and objectives screen is buried way too deep considering how much time you spend wandering around
Entertainment: Unless you really...
Conclusion: The odd thing about Rise of the Argonauts is that it is not really a badly executed game. It does what it was designed to do fairly well. The problem lies a step below that; what it was designed to do doesn't really work in the first place. Take the basic design of Mass Effect, put in a functional but not particular inspired combat system and make the rest of the gameplay uninteresting, without offering enough narrative strength to make up for any of it.
Excerpt: There is a theory in cinema of herding. Two studios can, independently, start making similar films that end up being released around the same time. Step forward Deep Impact and Armageddon, Volcano and Dante’s Peak, or The Prestige and The Illusionist. It seems the same is now happening with games… Built on the Unreal engine, based loosely around an ancient mythology, and sporting gameplay sitting firmly astride the line between traditional roleplaying game and...
Conclusion: Rating: 6/10 Final Thoughts I really enjoyed the storyline to this game. It's one of the better one's I've played so far this year. It's by no means on the scale of Bioshock and games like that, but I really did enjoy it. If you're big into mythology, Gods, and hacking and slashing this is a game for you.
Painfully dull action adventure based on Greek mythology.
Common Sense Media
1 July 2009
Summary: Parents need to know that this is a very violent action role-playing game. As the Greek mythological figure Jason, players use weapons like spears, maces, and swords to brutally hack and gore mythological creatures. Blood gushes from enemies freely and remains in the scene. Using finishing moves, players can also behead or decapitate foes. The women portrayed are also often scantily clad.
Excerpt: Classic mythology is popular in RPGs and video games in general, so much so that one might say it's overused. Norse mythology comes to mind immediately, but Greek is close behind as the most common source of inspiration to developers, from enemy types to location and item names. These once-rich wells of inspiration grow barren. Nevertheless, some developers insist upon not only stealing ideas from mythology, but creating entire RPGs based on popular myths as well.
Summary: In ancient Greek society, verbal storytelling was an important part of everyday life, essential for everything from religious practices and historical documentation to entertainment. I suppose it's fitting then that a game based on Greek myth would be so dialogue heavy. The action isn't bad, it's just unrefined and easy to exploit.