Summary: This was my first "immersive" Xbox game to use the Kinect. I had a lot of fun for the first few hours, although it took a while to get used to the way the controller worked. (The response time seems to be in the 50ms range. You know how when you're walking down a sidewalk and you see somebody coming from the other direction on a collision path? And how you both dodge the same way?
Summary: I have been pleasantly surprised with how well Rise of Nightmares controls. The fact that I have had no real trouble at all navigating an environment from a first-person perspective by merely moving my shoulders slightly and placing one foot slightly forward or back is a testament to the potential that Kinect offers for serious gaming experiences outside the realm of mini-games. The key to enjoying Rise of Nightmares, however, is to not take it too seriously.
Summary: This game is pretty fun. The graphics and the story are pretty good, but the controls are very hard to use. My character is moving backwards when i'm trying to move forword and turning when i'm standing still. I think these problems will probably be solved when Zoom for Kinect comes out. Overall though this is a pretty good game, and compared to the other Kinect games this is amazing. Since it is only 37.49 insead of 59.99 I would recommend it.
Summary: Graphically attractive... smooth and atmospheric... cut scenes are a little drawn out although the "automate" button speeds things up considerably... movement forwards and backwards takes a bit of getting used to... ie in order to move forward you effectively have to do a "riverdance" routine tapping just one foot up and down... amusing for others to watch but an unusual interface technique if you are playing alone... In summary... its a bit different... a bit gory...