Summary: I really wanted to like this game more than I did. Maybe I am just not in as good of shape as I thought, but it wears me out playing it. I find the movements tedious & a little boring, not to mention a bit hard to figure out in the beginning, making it a tad frustrating.
Summary: This was my first "immersive" Xbox game to use the Kinect. I had a lot of fun for the first few hours, although it took a while to get used to the way the controller worked. (The response time seems to be in the 50ms range.
Summary: One of the first Kinect titles I purchased was Rise Of Nightmares, a daring, gutsy adult title which tries to mix horror elements into one of the first human controller FPS's. It barely gets away with it in all its corny, cheesy glory, rich with it in every trickle of blood this charming title...
Great ideas, gameplay design, some poor movement design controls
Layna S, Amazon
9 December 2011
Summary: Rise of Nightmares has some great interactivity of being in your own horror movie. It's first person, you really punch, kick, block, use weapons, duck, swim, run/walk. There are many puzzles (not crossword, but finding the key to the door realistic type) & the game rewards you for looking around &...
Summary: Motion gaming has been a subject of hot debate in the gaming industry as of late. Traditional gamers prefer a more hands-on approach with controllers, while more casual gamers shout praise for the advent of easy-to-play experiences utilizing motion controls.
Summary: I have been pleasantly surprised with how well Rise of Nightmares controls. The fact that I have had no real trouble at all navigating an environment from a first-person perspective by merely moving my shoulders slightly and placing one foot slightly forward or back is a testament to the potential...
Summary: This game is pretty fun. The graphics and the story are pretty good, but the controls are very hard to use. My character is moving backwards when i'm trying to move forword and turning when i'm standing still. I think these problems will probably be solved when comes out.