Conclusion: Not so much in voice acting but the rest of the game sounds frightening to say the least which only enhances it's rich atmosphere. For anyone with a kinect who is a hardcore gamer like myself i cannot recommend this game highly enough. It would be a 5 out of 5 if it weren't for the minor hiccups and polishing issues in the game but in conclusion Rise of nightmares is an all around phenomenal game.
Excerpt: The most pleasant, surprising thing about Sega’s Rise of Nightmares is its mere existence. Where no one dared to go, Sega has put one foot forward and ran head-first into the deep end of motion controlled gaming. People said it couldn’t be done, people said it shouldn’t be done; but, by god, they went for it. The results are maddening and fascinating. Coming from the folks behind The House of the Dead, Rise of Nightmares is appropriately both campy and ludicrous.
Excerpt: ItÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s typically a bad sign for a console or peripheral when our expectations for any game that supports it are low. As a parent, the Kinect is a wonderful game device that provides hours of enjoyment for my kids.
Pros: + Campy horror, + Fun weapons and combat, + Some showcase moments for the Kinect
Cons: Big gaps between autosave points, Link to full manual does not work, Areas requiring fine movement are frustrating
Summary: The phrase “for a Kinect game” must grate on Microsoft’s nerves, but that is simply the state of the games at this stage in the platform’s lifecycle. This is also a problem for those who have the expectations of a motion-control-only game being as refined as a traditional release that’s had the benefit of decade-plus to fall back on in regards to its mechanics and control schemes.
Conclusion: Rise of Nightmares has been a refreshing experience for me, reminding me that motion gaming can work great when developers put forth a complete effort that encompasses a solid story and smart use of motion control.
Excerpt: The Kinect is riddled with games aimed at children and more particularly some of the third party games are rather lacklustre and basic. The Kinect is easily one of the most unique and innovative control systems of the 21st century, however many developers have failed to create something engaging and more importantly entertaining with this control system. There have been a few decent games such as Child of Eden and Kinectimals which are definitely the standout titles.
Summary: While doffs its cap to any developer brave enough to experiment with newfangled motion controls, it takes pendulous and unwavering self-belief for any coder to try and deliver survival horror thrills and chills using the Xbox 360 Kinect. But with Rise Of Nightmares, Sega has almost succeeded in its ambitions. Almost.