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Rise-of-nightmares.32990278
7.2 out of 10

Rise of Nightmares

Great Deal: $16.00

Reviews and Problems with Rise of Nightmares

Showing 1-10 of 35
Overall 8
8.0

Rise of Nightmares

True achievements
3 August 2012
  • Conclusion: Not so much in voice acting but the rest of the game sounds frightening to say the least which only enhances it's rich atmosphere. For anyone with a kinect who is a hardcore gamer like myself i cannot recommend this game highly enough. It would be a 5 out of 5 if it weren't for the minor hiccups and polishing issues in the game but in conclusion Rise of nightmares is an all around phenomenal game.
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Overall 8
7.5

Rise of Nightmares

games xtreme
20 October 2011
  • Summary: Games Xtreme goes on an all out zombie fest with Rise of Nightmares on the Kinect
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Overall 7
7.0

Rise of Nightmares

Thunderbolt Games
14 October 2011
  • Excerpt: The most pleasant, surprising thing about Sega’s Rise of Nightmares is its mere existence. Where no one dared to go, Sega has put one foot forward and ran head-first into the deep end of motion controlled gaming. People said it couldn’t be done, people said it shouldn’t be done; but, by god, they went for it. The results are maddening and fascinating. Coming from the folks behind The House of the Dead, Rise of Nightmares is appropriately both campy and ludicrous.
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Overall 8
7.5

Rise of Nightmares Review

ztgd.com
22 September 2011
  • Excerpt: It’s typically a bad sign for a console or peripheral when our expectations for any game that supports it are low. As a parent, the Kinect is a wonderful game device that provides hours of enjoyment for my kids.
  • Pros: + Campy horror, + Fun weapons and combat, + Some showcase moments for the Kinect
  • Cons: Big gaps between autosave points, Link to full manual does not work, Areas requiring fine movement are frustrating
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Overall 7
7.0

(Xbox 360 Review) Rise of Nightmares

The Entertainment Depot
20 September 2011
  • Summary: The phrase “for a Kinect game” must grate on Microsoft’s nerves, but that is simply the state of the games at this stage in the platform’s lifecycle. This is also a problem for those who have the expectations of a motion-control-only game being as refined as a traditional release that’s had the benefit of decade-plus to fall back on in regards to its mechanics and control schemes.
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Overall 7
7.0

X360 Kinect Review - 'Rise of Nightmares'

WorthPlaying
20 September 2011
  • Summary: Rise of Nightmares offers a spine-tingling horror experience that uses Kinect controls to give players new encounters filled with fearful anticipation and terror.
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Overall 8
8.4
Gameplay 8
8.0
Funfactor 9
9.0

Rise of Nightmares

Digital Chumps
9 September 2011
  • Conclusion: Rise of Nightmares has been a refreshing experience for me, reminding me that motion gaming can work great when developers put forth a complete effort that encompasses a solid story and smart use of motion control.
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Overall 7
7.1
Value for money 7
7.0
Gameplay 8
7.5
Graphics 8
8.0
Sound 7
6.9

Rise of Nightmares

impulsegamer
1 September 2011
  • Excerpt: The Kinect is riddled with games aimed at children and more particularly some of the third party games are rather lacklustre and basic. The Kinect is easily one of the most unique and innovative control systems of the 21st century, however many developers have failed to create something engaging and more importantly entertaining with this control system. There have been a few decent games such as Child of Eden and Kinectimals which are definitely the standout titles.
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Overall 8
8.0

Rise Of Nightmares

Empire Online
24 November 2011
  • Summary: While doffs its cap to any developer brave enough to experiment with newfangled motion controls, it takes pendulous and unwavering self-belief for any coder to try and deliver survival horror thrills and chills using the Xbox 360 Kinect. But with Rise Of Nightmares, Sega has almost succeeded in its ambitions. Almost.
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Overall 8
8.2

Rise of Nightmares is Scary-Good!

GameFocus
26 September 2011
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