Conclusion: What else needs to be said? If this was a regular survival horror title in the same vein as Condemned, running around bashing zombies with pipes, it wouldn't be too awful. Unfortunately for us, the inability of the Kinect to detect even the most simple and basic moves renders this an unplayable pile...
Excerpt: With Rise Of Nightmares we finally get a game for Kinect that isn’t meant for kids or people who have never had a controller in their hands. We were crossing our fingers for Sega as the motion controller hasn’t really been living up to the hype up to now, not taking into account Dance Central and...
Excerpt: Making a 'proper' game using Kinect seemingly isn't very easy to do. While some of the peripheral's better titles have managed to capture your movements modestly well, none have been able to put you into a virtual world and let you actually explore.
Excerpt: Rise of Nightmares for Kinect is a game that sets a few milestones, both globally in terms of being the first M-rated Kinect game released and personally in terms of being my first real foray into Kinect gaming.
Conclusion: Perhaps it’s greatest feat is in convincing us that, just maybe, the Kinect device will never be able to do anything more sophisticated than waving your hands around and sidestepping to beat a boss.
Excerpt: After a short prologue in which your character dies by being squished in an Indiana Jones-esque closing wall trap, you take on the main role of Josh, vacationing in Romania with his wife Kate, hoping to fix a somewhat strained relationship.
Excerpt: Remember in Mission Impossible 64 (you remember) when Ethan Hunt had to schmooze his way through the Russian Embassy to quietly incapacitate the Ambassador’s aide, assume his face, then talk his way into the KGB headquarters?
Pros: Ambitious take on horror game controls, B-movie delight
Cons: Wonky use of Kinect, Imprecise movement and attacks, Moments of terror undercut by gaudy, ugly zombie nurses