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Rise-of-nightmares.32990278
7.2 out of 10

Rise of Nightmares

Great Deal: $14.69

Reviews and Problems with Rise of Nightmares

Showing 1-10 of 91
Overall 8
8.0

Rise of Nightmares

True achievements
3 August 2012
  • Conclusion: Not so much in voice acting but the rest of the game sounds frightening to say the least which only enhances it's rich atmosphere. For anyone with a kinect who is a hardcore gamer like myself i cannot recommend this game highly enough. It would be a 5 out of 5 if it weren't for the minor hiccups and polishing issues in the game but in conclusion Rise of nightmares is an all around phenomenal game.
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Overall 4
4.0

Rise of Nightmares (Xbox360)

EL33TONLINE
5 December 2011
  • Excerpt: Rise of Nightmares for Kinect is a game that sets a few milestones, both globally in terms of being the first M-rated Kinect game released and personally in terms of being my first real foray into Kinect gaming. The game is published and developed by SEGA and touted as a survival horror videogame – certainly an interesting approach to the Kinect controller considering that almost every other Kinect game presently available is geared towards family entertainment.
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Expert Review

hardwareheaven.com
29 November 2011
Overall 4
4.0

Survival horror on Kinect where your actions do the killing.

Common Sense Media
28 November 2011
  • Summary: Parents need to know RISE OF NIGHTMARES is most definitely not for children. The game is very gory and bloody and lets you kill, decapitate, and dismember many zombie-like humans using melee weapons. Parents should be aware players do the actions in front of the TV, such as lunging forward with a pretend knife in your hand, and the Kinect sensor has the character in the game perform it with the weapon. As such, players can feel as though they are doing the killing.
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Review: Rise of Nightmares (Microsoft Xbox 360)

Diehard GameFAN
11 November 2011
  • Summary: Rise of Nightmares gets a satisfactory nod for crafting a core game around the Kinect concept. The results create some interesting, if repetitive, combat, and the gesture work is some of the most sensical and responsive I’ve seen among Kinect games. Oddly, your biggest obstacle in this title is… walking. Once you get around this nuance, though (i.e.
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Rise of Nightmares Review

VideoGamer.com
3 November 2011
  • Excerpt: Making a 'proper' game using Kinect seemingly isn't very easy to do. While some of the peripheral's better titles have managed to capture your movements modestly well, none have been able to put you into a virtual world and let you actually explore. SEGA's Rise of Nightmares tries to do just that, offering walking, looking and combat wrapped up in a nightmarish world.
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Overall 8
7.5

Rise of Nightmares

games xtreme
20 October 2011
  • Summary: Games Xtreme goes on an all out zombie fest with Rise of Nightmares on the Kinect
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Overall 5
4.6
Graphics 5
4.6
Sound 5
4.6
Control 5
5.0
Addiction 5
5.0

Rise of Nightmares Review

Cheat Code Central
15 October 2011
Overall 7
7.0

Rise of Nightmares

Thunderbolt Games
14 October 2011
  • Excerpt: The most pleasant, surprising thing about Sega’s Rise of Nightmares is its mere existence. Where no one dared to go, Sega has put one foot forward and ran head-first into the deep end of motion controlled gaming. People said it couldn’t be done, people said it shouldn’t be done; but, by god, they went for it. The results are maddening and fascinating. Coming from the folks behind The House of the Dead, Rise of Nightmares is appropriately both campy and ludicrous.
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Overall 5
5.0

Rise of Nightmares

Strategy Informer
6 October 2011
  • Conclusion: Perhaps it’s greatest feat is in convincing us that, just maybe, the Kinect device will never be able to do anything more sophisticated than waving your hands around and sidestepping to beat a boss. It’s not awful and, in a House of the Dead-while-standing-up kind of a way, it’s acceptable, but only really worth buying if you have nothing else for the Kinect that you spunked money on and you’ve seen it going dirt cheap somewhere.
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