Conclusion: Not so much in voice acting but the rest of the game sounds frightening to say the least which only enhances it's rich atmosphere. For anyone with a kinect who is a hardcore gamer like myself i cannot recommend this game highly enough. It would be a 5 out of 5 if it weren't for the minor hiccups and polishing issues in the game but in conclusion Rise of nightmares is an all around phenomenal game.
Summary: Rise of Nightmares gets a satisfactory nod for crafting a core game around the Kinect concept. The results create some interesting, if repetitive, combat, and the gesture work is some of the most sensical and responsive I’ve seen among Kinect games. Oddly, your biggest obstacle in this title is… walking. Once you get around this nuance, though (i.e.
Survival horror on Kinect where your actions do the killing.
Common Sense Media
19 December 2011
Summary: Parents need to know RISE OF NIGHTMARES is most definitely not for children. The game is very gory and bloody and lets you kill, decapitate, and dismember many zombie-like humans using melee weapons. Parents should be aware players do the actions in front of the TV, such as lunging forward with a pretend knife in your hand, and the Kinect sensor has the character in the game perform it with the weapon. As such, players can feel as though they are doing the killing.
Excerpt: Making a 'proper' game using Kinect seemingly isn't very easy to do. While some of the peripheral's better titles have managed to capture your movements modestly well, none have been able to put you into a virtual world and let you actually explore. SEGA's Rise of Nightmares tries to do just that, offering walking, looking and combat wrapped up in a nightmarish world.
Excerpt: Rise of Nightmares for Kinect is a game that sets a few milestones, both globally in terms of being the first M-rated Kinect game released and personally in terms of being my first real foray into Kinect gaming. The game is published and developed by SEGA and touted as a survival horror videogame – certainly an interesting approach to the Kinect controller considering that almost every other Kinect game presently available is geared towards family entertainment.
Excerpt: The most pleasant, surprising thing about Sega’s Rise of Nightmares is its mere existence. Where no one dared to go, Sega has put one foot forward and ran head-first into the deep end of motion controlled gaming. People said it couldn’t be done, people said it shouldn’t be done; but, by god, they went for it. The results are maddening and fascinating. Coming from the folks behind The House of the Dead, Rise of Nightmares is appropriately both campy and ludicrous.
Conclusion: Perhaps it’s greatest feat is in convincing us that, just maybe, the Kinect device will never be able to do anything more sophisticated than waving your hands around and sidestepping to beat a boss. It’s not awful and, in a House of the Dead-while-standing-up kind of a way, it’s acceptable, but only really worth buying if you have nothing else for the Kinect that you spunked money on and you’ve seen it going dirt cheap somewhere.
Summary: Rise of Nightmares embodies everything Kinect shouldn’t be. One of the biggest problems with Kinect is controlling your avatar. I’ve yet to see a game where you can successfully control your character. Once you’re no longer on rails with Kinect things fall apart in a hurry. I appreciate Sega attempting to make a survival horror game using Kinect. It’s an original idea, and it does a few things right. The game is gory and the combat is kind of fun.