Excerpt: Tri-Ace is the developer behind Star Ocean and the Valkyrie Profile series’, and by now it’s obvious that the company isn’t afraid of trying to do new things with their battle systems and other mechanics, things that a lot of other teams simply wouldn’t dare to do. Many have fallen out of love with the RPG genre as of late, citing lack of invention and clichéd narratives and characters, and even Final Fantasy XIII wasn’t above criticism.
Conclusion: Anyway, the basic premise lies in using a machine gun to give the enemy "scratch damage" and then using a hand gun or grenades to deal "direct damage" thus killing it. See? It's not that hard. You just have to read the instructions. Essentially, if pwning people on Modern Warfare with your friends just does not do it for you anymore, you might want to give Resonance of Fate a chance. It is definitely a breath of fresh air.
Summary: Resonance of Fate follows Zephyr, PMC employee Vashyron, and Subject 20 who is condemned to die on her 20th birthday. End of Eternity's battle system involves real-time gunplay elements, along with the aforementioned military theme.
Excerpt: From the creators of Star Ocean comes Resonance of Fate that feels like Mad Max meets The Matrix in this larger than life Japanese RPG. The story is set in the future where mankind has been devastated and global warming controls the world, making reality seem like a post apocalyptic wasteland. In order to survive, mankind has banded together to create a gigantic tower called a Basel which acts a purification facility and allows humans to go about their every day life.
Summary: The first time you fall in battle you will assume it's a fluke. How could a normal, low-level enemy triumph over your team of gun-toting heroes? The second time you fall, you will grit your teeth, wipe your brow, and rush right back into the fray. The third time, you will realize that rushing into battle is a fool's folly, but even with careful planning and well-executed shooting, you will find the life sapped from your protagonists' bodies.
Pros: Unique combat mechanics require a lot of strategy to succeed, Challenging enemies put up a fight without being cheap, Quirky story provides laughs and drama, Exploration injects light puzzle solving, Stays interesting all the way through the lengthy adventure
Cons: Lack of visual variety, Combat is difficult to grasp
Conclusion: With a genre that rarely sees any sort of risks or innovation, Resonance of Fate offers both in spades and comes through with high marks at every turn. The battle system could use a bit of a softening in the early chapters, as well as the game's overall difficulty, but once mastered it becomes a lot of fun.
An Innovative Battle System Can’t Make Up For Other Deficiencies
17 March 2010
Conclusion: Concept: Blend a traditional JRPG with John Woo bullet ballet
Graphics: The Basel tower’s unique look is undercut by boring, repeated battlefield design
Sound: These poor voice actors do their best with the stunningly strange dialogue. The score impresses at times, but endlessly repeating tracks in some areas will grate on you.
Summary: tri-Ace are no strangers to the RPG. This Japanese game developer is renowned for producing what is considered one of the greatest RPGs on the PlayStation One: Valkyrie Profile (not to be confused with Valkyrie Chronicles). They are also known for the Star Ocean series, one that's for a long time has been trying to capture the feel of the initial release, with mixed results as seen in the most recent next-gen game.
Pros: Brilliantly stylished environments, A musical score to die for, A sense of humour to the story
Cons: Combat is brick wall hard to understand, Boss fights infuriate, It'll take an age to get to grips with