Conclusion: Anyway, the basic premise lies in using a machine gun to give the enemy "scratch damage" and then using a hand gun or grenades to deal "direct damage" thus killing it. See? It's not that hard. You just have to read the instructions. Essentially, if pwning people on Modern Warfare with your friends just does not do it for you anymore, you might want to give Resonance of Fate a chance. It is definitely a breath of fresh air.
Excerpt: Tri-Ace is the developer behind Star Ocean and the Valkyrie Profile series’, and by now it’s obvious that the company isn’t afraid of trying to do new things with their battle systems and other mechanics, things that a lot of other teams simply wouldn’t dare to do. Many have fallen out of love with the RPG genre as of late, citing lack of invention and clichéd narratives and characters, and even Final Fantasy XIII wasn’t above criticism.
Conclusion: Resonance of Fate is more than a game, it’s an attempt to rewrite RPG games, to break the traditional pattern and take this genre to the extreme. This is not a game for the average gamer, the complexity and the difficulty of the game is only recommend to true RPG fans. The hours you spend in-game more than make up for the value of the Resonance of Fate, and with 10 difficulty levels, I say go and buy a copy right now!
Summary: Resonance of Fate follows Zephyr, PMC employee Vashyron, and Subject 20 who is condemned to die on her 20th birthday. End of Eternity's battle system involves real-time gunplay elements, along with the aforementioned military theme.
Excerpt: From the creators of Star Ocean comes Resonance of Fate that feels like Mad Max meets The Matrix in this larger than life Japanese RPG. The story is set in the future where mankind has been devastated and global warming controls the world, making reality seem like a post apocalyptic wasteland. In order to survive, mankind has banded together to create a gigantic tower called a Basel which acts a purification facility and allows humans to go about their every day life.
Conclusion: With a genre that rarely sees any sort of risks or innovation, Resonance of Fate offers both in spades and comes through with high marks at every turn. The battle system could use a bit of a softening in the early chapters, as well as the game's overall difficulty, but once mastered it becomes a lot of fun.
An Innovative Battle System Can’t Make Up For Other Deficiencies
17 March 2010
Conclusion: Concept: Blend a traditional JRPG with John Woo bullet ballet
Graphics: The Basel tower’s unique look is undercut by boring, repeated battlefield design
Sound: These poor voice actors do their best with the stunningly strange dialogue. The score impresses at times, but endlessly repeating tracks in some areas will grate on you.