Excerpt: Tri-Ace is the developer behind Star Ocean and the Valkyrie Profile series’, and by now it’s obvious that the company isn’t afraid of trying to do new things with their battle systems and other mechanics, things that a lot of other teams simply wouldn’t dare to do.
Conclusion: Resonance of Fate is almost all the way through its development cycle. From what we have seen so far, it should be an impressive addition to the RPG line-ups on both the PS3 and Xbox 360. Look for Resonance of Fate to hit store shelves in the third-quarter of 2010.
Conclusion: So, anything else left to complain about? Well let me just skewer one of those few good points I mentioned – Joss Stone, who sings the admittedly quite catchy title track, is utterly awful as an actor. I would rather get intimate with an automatic stapler than listen to any more of her talking.
Excerpt: These are interesting times for the Japanese role-playing game; times of progression, growth and change. I’m of course referring to the fantastical behemoth that is Final Fantasy XIII, but while the likes of Leona Lewis might be enjoying the new accessibility of the series, what do the loyal fans...
Conclusion: Anyway, the basic premise lies in using a machine gun to give the enemy "scratch damage" and then using a hand gun or grenades to deal "direct damage" thus killing it. See? It's not that hard. You just have to read the instructions.
Excerpt: Back in 2002, Studio Liverpool developed Wipeout Fusion for the PS2. It received varied reviews and, although it introduced the popular Zone Challenge mode to proceedings, was often thought to be the game that had marked the end of the series.
Excerpt: If Final Fantasy XIII can be criticised for it’s slow start, Resonance of Fate should be utterly flamed for its first 20 hours or so. How so? Well, at least Final Fantasy XIII was progressing through different places and gave you a new gameplay element almost hourly.