Reviews and Problems with Resident Evil: Operation Raccoon City
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Resident Evil Code: Veronica X
The Gamers Temple
4 October 2014
Excerpt: Player(s): 1 Extra Features: Leaderboards (for main game only) Originally released in the year 2000 for Dreamcast, Resident Evil: Code Veronica was the first game in the Resident Evil series to use 3-D backgrounds instead of prerendered background. It showed off this capability well with its unique camera that would follow behind the player and zoom in and out at times. Developers also gave players weapons with a zoom function.
Excerpt: It would’ve been very easy for Capcom to make Operation Raccoon City a naked cash run, and to its credit, it isn’t. A simple Call of Duty clone with Resident Evil branding all over it would probably have moved a few million units before anyone noticed, but they’ve gone the extra mile to make ORC, if not unique, at least interesting.
Excerpt: Capcom has been getting some negative press lately, the majority of which is their own fault. They’ve made some poor business decisions in DLC terms, and have continued to milk classic franchises for everything they are worth.
Conclusion: Overall, Resident Evil: Operation Raccoon City is a big disappointment. The Resident Evil universe has such a rich history of compelling stories and interesting characters, but unfortunately, this game fails to capitalize on that. There was potential for a game that would make the series and the fans proud; instead, what we got was an under-realized, poorly executed game that wasted an excellent opportunity to get some burning Resident Evil storyline questions answered.
Conclusion: It’s not enough to save Operation Raccoon City though, which ultimately is a title that feels too rushed to warrant any great investment on the part of the player. That it’s sold in such high numbers (at time of writing it’s number one in Japan) says a lot about the strength of the Resident Evil brand which, if ORC is anything to go by, is in danger of being fatally diluted.
Resident Evil: Operation Raccoon City Xbox 360 Review
2 May 2012
Excerpt: We’ve already seen Resident Evil get reinvented in the past, and it’s also a series that has been cast by Capcom into various genres over the years. Resident Evil: Operation Raccoon City is a neat twist on what has come before, with a reimagining of the Resident Evil 2 and Resident Evil 3: Nemesis plot lines, and squad-based gameplay is also something that isn’t very typical for a Resident Evil game.
Summary: Over the last sixteen years, Capcom has continually attempted to scare and intrigue us with its Resident Evil franchise. Despite being well known for employing zombies as its go-to villain type, the series’ many releases have always had a slight air of wonder to them. Shooting things that go bump in the night is one thing, but the fact that they’re all deformations resulting from biological experiments makes you worry about just how far sects of humanity would ever go to...
Excerpt: Much like F.E.A.R. 2 follows an alternate path in its predecessor’s primary storyline, Resident Evil: Operation Raccoon City follows the path of an Umbrella Security Services squad as they fight their way through the Raccoon City outbreak from Resident Evil 2 and 3. It’s an interesting direction for the franchise to take, as series fans have grown accustomed to a singular drawn-out story with distinct characters. Neither of those elements is apparent here.
Summary: Capcom isn't sure what it wants to do with the Resident Evil series. Should it be an action game or survival horror? Scary or thrilling? One thing is for sure, it definitely shouldn't be like Operation Raccoon City. This multiplayer third-person shooter has a few good ideas, but not enough to warrant picking up this disappointing spin-off! Tweet This product was submitted by the publisher for review. As a rule, Defunct Games does not review games we spent money on.