Summary: I was excited to play this game because I had seen videos of some of the combat. Turns out the game is intensely linear and the combat is repetitive as you can only have a few combos active at any time. By late game, you'll have three big long combos and that's all you'll use to kill everything and everyone.
Summary: This is a game with a ton of potential. For every point in it's favor, there is a counterpoint. The acrobatics are nice, but the world is so linear, and you will almost always make the jump. The story starts out in a compelling world, but eventually just drops you off in a world full of zombies and robots. Combat is done in the style of God of War, and you have two- to four-button combos that you can create yourself.
Summary: Remember all those cool memory remixes you were going to be able to do? You get to do a handful of them, but the solid 15 hours of tedious button mashing makes this promising game a crapfest that's best forgotten and bought used or not at all.
Summary: While the graphics of this game are stunning and the story is original, the gameplay just wasn't impressive. I found the whole thing to be overly complicated and hard to follow. The fighting/melee controls are upgraded through a system that makes no sense to me. The main character moves through neo-Paris via jumping from building to building similar to Lara Croft's ledge climbing and swinging. The biggest disappointment for me, however, was the memory rewind sequence.
Summary: So this game has problems. I want to suggest it but honestly the problem is that it does not know who it was made for. I am an avid RPG fan and this game's premise seemed so interesting to me. The part that sold me on getting it was the ability to change memories and having that immediately affect the person you are with. Just doing this as a play feature could have been very interesting. But those are the special moments in each subsection.
Good graphics, the plot seemed interesting, but the combat scenes are just way too boring.
25 August 2013
Summary: I gave up half way through. I really wanted to go on, because the plot seemed interesting (though the dialogs are far from great) and the visual part is impressive, but the combat scenes are just way too long and boring. The combat system is completely repetitive, with just a couple of movements (punch+kick) that need to be combined in the form of combos.
Summary: got it and found it a struggle to complete. not because of the difficulty, i went in on hard mode and didnt have a problem. The struggle was i just found in uninteresting. I found the storyline predictable, the characters boring. visually impressive, but the platforming sections just have arrows that tell you where to go on every ledge. no exploration available, very linear.
Excerpt: Visuals are great storyline great, gameplay mechanics Garbage, also Capcom tries to make you feel like its an open world game but you are very limited to your interactions with the environment