Summary: I was excited to play this game because I had seen videos of some of the combat. Turns out the game is intensely linear and the combat is repetitive as you can only have a few combos active at any time.
Summary: Remember all those cool memory remixes you were going to be able to do? You get to do a handful of them, but the solid 15 hours of tedious button mashing makes this promising game a crapfest that's best forgotten and bought used or not at all.
Summary: This game was mostly enjoyable. The premise was new and exciting, but most of the other aspects felt tired and it suffered from similar pitfalls of older games. The gameplay felt like most Tomb Raider games I've played - find your way across cityscapes with almost-parkour movements like jumping from...
Summary: While the graphics of this game are stunning and the story is original, the gameplay just wasn't impressive. I found the whole thing to be overly complicated and hard to follow. The fighting/melee controls are upgraded through a system that makes no sense to me.
Summary: So this game has problems. I want to suggest it but honestly the problem is that it does not know who it was made for. I am an avid RPG fan and this game's premise seemed so interesting to me.
Good graphics, the plot seemed interesting, but the combat scenes are just way too boring.
25 August 2013
Summary: I gave up half way through. I really wanted to go on, because the plot seemed interesting (though the dialogs are far from great) and the visual part is impressive, but the combat scenes are just way too long and boring.
Summary: got it and found it a struggle to complete. not because of the difficulty, i went in on hard mode and didnt have a problem. The struggle was i just found in uninteresting. I found the storyline predictable, the characters boring.