Summary: " Remember Me " has a great story, with some fantastic ideas, undermined by the fact it leans too heavily on what it does poorly. If every level ended with a memory reconstruction, rather than a tedious boss fight this could have been one of my favourite games of the year but, as it is, this is a game I will only remember for its novel concept.
Excerpt: The balance between story and gameplay easily makes or breaks a game. A simple storyline needs gameplay that makes up that balance; providing bang for buck. Conversely, too many side quests and faffing about with fancy inventories can leave the player not only forgetting what their next objective is, but why they should care.
Review: Remember Me entertains, but does not retain
17 June 2013
Excerpt: On the surface, Remember Me seems like just another shallow sci-fi adventure: a futuristic title set in a war-torn world now being rebuilt by governments working hand in hand with massive corporations – in this case, MEMORIZE, a corporation that has managed to turn one's memory into a commodity.
Summary: Remember Me is a solid action-platformer that manages to achieve something rare in the action genre, and that’s to actually be interesting. The game is by no means perfect, with some episodes weaker than others and some encounters being too much of a slog, but in the end, it’s an enjoyable sci-fi-fused exploration into an intriguing theme with a unique character set in an engaging world. Action and sci-fi fans should give it a look.
Conclusion: New IPs at this stage of the console cycle are fairly rare, especially those with ingenuity and creativity in abundance, as well as a little innovation to boot. That right there is Remember Me, a memorable experience with a strong female lead, an epic score, a hugely creative world and some deceptively deep mechanics. Here’s hoping we see Nilin and co. again sometime soon as she’s not someone we’re going to forget in a hurry.
Conclusion: Concept: An action adventure game set in a 2084 version of Paris featuring some unique combat mechanics
Graphics: The art direction is good, but a neon-lit Neo Paris teases you from the background and makes you wish you could explore the environments more
Sound: This soundtrack gets the job done, and so do the voice actors; unfortunately, a few of them sound a little overacted and almost cartoonish
Playability: Dontnod tried to do some unique things with the combat,...
Excerpt: During Remember Me , you’ll travel through cities and extravagant buildings almost indescribable in their beauty, but you’ll also visit starkly depressing prisons and oppressive slums and shantytowns. When the credits roll, you’ll feel the contrast even further. You’ll have experienced some of the most interesting sights and game concepts of this generation, but you’ll also remember some major flaws that have no reason existing in the first place.
Pros: + Probably the most stylish game we’ve seen on an Xbox console., + Combo Lab and Memory Remixes make for intriguing fights and plot points, respectively.
Cons: ? When are those Jax dolls going to be invented? We want one!
Remember Me steals multiple identities to find its own (review)
3 June 2013
Conclusion: Remember Me is a game of ups and downs. It’s sometimes frustrating and sometimes monotonous, but it also transports you to an amazing world with striking designs, a deep culture, and interesting characters. The game might rely a little too heavily on “been there, done that” elements of play, but when it breaks from the norm — and it does so often — it hands players power and a sense of freedom in experimentation.
Pros: An immersive sci-fi world Remember Me’s opening moments are a powerful way to start out the game. As a disoriented Nilin staggers around the confinement facility, the camera follows her every unsteady movement, creating a sense of dizziness. Everything is a little too bright, and she encounters horror after horror: white rooms that house delirious inmates, a machine that rips the memories out of people’s heads, and even a menacing “coercive” robot that hunts down esca...
Cons: Identity confusion As mentioned, Remember Me borrows elements from Rocksteady Studios’ Batman series. In addition to Sensen Fury, the way you leap over enemies to avoid their hits — telegraphed by exclamation points over their heads — is the same. Players can’t counter moves, but they can evade them without interrupting the flow of combat. That way Nilin can, like Batman, confront a whole room of enemies with style and finesse. The game also dips into the kind of clim...