Summary: " Remember Me " has a great story, with some fantastic ideas, undermined by the fact it leans too heavily on what it does poorly. If every level ended with a memory reconstruction, rather than a tedious boss fight this could have been one of my favourite games of the year but, as it is, this is a game I will only remember for its novel concept.
Excerpt: The balance between story and gameplay easily makes or breaks a game. A simple storyline needs gameplay that makes up that balance; providing bang for buck. Conversely, too many side quests and faffing about with fancy inventories can leave the player not only forgetting what their next objective is, but why they should care.
Intriguing sci-fi game has sex, violence, and profanity.
Common Sense Media
18 June 2013
Summary: Parents need to know Remember Me is an action/adventure game with mature themes. It takes place in a disturbing future, with mutant-like humans crawling around, who you must fight; plus, the game has some sexual imagery (topless women) and strong profanity. While it's not one of the worst games out there, it has scenes with excessive combat and "memory" sequences with bloody scenes.
Conclusion: To conclude, Remember Me is a game which plays its plot and mechanics safe; it does not overuse its puzzles, or boss fights, or overcomplicate its combat system with new mechanics too frequently. Its plot could be a story from the universe of Ghost in the Shell or something like Gen Urobochi’s Psycho-Pass.
Review: Remember Me entertains, but does not retain
17 June 2013
Excerpt: On the surface, Remember Me seems like just another shallow sci-fi adventure: a futuristic title set in a war-torn world now being rebuilt by governments working hand in hand with massive corporations – in this case, MEMORIZE, a corporation that has managed to turn one's memory into a commodity.
Excerpt: I had a conversation a while ago about film history and how it relates to video games. A lot of people seem to think that the current software generation is roughly analogous to the 1940s, where the medium got its first big signature works and found its teeth. I’m inclined to think it’s closer to the ’60s and ’70s, where the medium is fully ingrained in the public consciousness and its limits are being pushed by a small group of experimental creators.