Excerpt: It’s been a while since a Red Faction game has reared its head, nearly 7 years to be precise, so the thought of a new Red Faction coming to the fore has got people sweating a tad. Volition have taken it upon themselves to implement the game in a different kind of way, this time straying away from the kind of linear fps adventure of Red Faction 1 and 2 and stepping into a genre they are getting quite comfortable with after the likes of the Saints Row series.
Conclusion: Xenoblade Chronicles is easily a 60-hour experience without scratching the surface of its item crafting, party customisation and ability trees, all of which are deep enough to reward thorough study without being exclusive enough to dissuade the more cursory player. The key being, that not only does it offer 60 hours of game time, it offers 60 hours of fun game time.
Red Faction: Guerrilla - Demons of the Badlands Review
8 October 2009
Excerpt: In Red Faction: Guerrilla , Alec Mason's Mars suffers under the cruel regime of the Earth Defense Force and simmers with revolutionary sentiment. But Mason and the reborn Red Faction aren't the first to writhe under the EDF's jack-booted heel of oppression. In Demons of the Badlands, the first downloadable content pack for Red Faction: Guerrilla, you delve into the history of the outlandish Marauders and play a key role in the events that unfolded on Mars before Alec...
Pros: More thrilling destruction opportunities, Powerful new weapons, Interesting slice of backstory
Cons: Story elements and engaging missions are sparse, Poor variety of Marauder actions
Excerpt: Red Faction Guerrilla is all about control, and more importantly how you gain control. It's one thing to liberate a sector on Mars using your machine gun and a few remote charges, but it's a completely different kettle of fish when you're inside a massive building-destroying robot that can tear through anything that stands in its way.
Excerpt: Red Faction Guerrilla has finally made it to the PC and with the GeoMod 2.0 engine you can blow up and damage almost everything in the game. You can fire rockets, detonate charges and even smash through buildings with sledgehammers to get the job done and everything reacts realistically. It is the latest in a brilliant list of PC games released this month - you just need to make sure you have the hardware to handle it.
Conclusion: Marauders are mostly mute or talk in gibberish, and you actually speak to only a few people. Conversations aren't exactly Red Faction: Guerrilla's strong suit, but Demons of the Badlands relies heavily on Samanya's internal monologue and distills weighty emotional struggles down to their barest essence. This narrative simplicity reinforces the feeling that this content is a bit truncated, though in actuality, you'll get a few solid hours of gameplay here.
Pros: More thrilling destruction opportunities, Powerful new weapons, Interesting slice of backstory.
Cons: Story elements and engaging missions are sparse, Poor variety of Marauder actions.
Summary: There is no doubting that Red Faction Guerrilla has it’s flaws but these are far outweighed by the impressive qualities which the game possesses and the sheer wow factor of the level of destruction.