Excerpt: It’s been a while since a Red Faction game has reared its head, nearly 7 years to be precise, so the thought of a new Red Faction coming to the fore has got people sweating a tad. Volition have taken it upon themselves to implement the game in a different kind of way, this time straying away from the kind of linear fps adventure of Red Faction 1 and 2 and stepping into a genre they are getting quite comfortable with after the likes of the Saints Row series. Sandbox...
Conclusion: Xenoblade Chronicles is easily a 60-hour experience without scratching the surface of its item crafting, party customisation and ability trees, all of which are deep enough to reward thorough study without being exclusive enough to dissuade the more cursory player. The key being, that not only does it offer 60 hours of game time, it offers 60 hours of fun game time.
Excerpt: Red Faction Guerrilla has finally made it to the PC and with the GeoMod 2.0 engine you can blow up and damage almost everything in the game. You can fire rockets, detonate charges and even smash through buildings with sledgehammers to get the job done and everything reacts realistically. It is the latest in a brilliant list of PC games released this month - you just need to make sure you have the hardware to handle it.
Excerpt: Red Faction Guerrilla is all about control, and more importantly how you gain control. It's one thing to liberate a sector on Mars using your machine gun and a few remote charges, but it's a completely different kettle of fish when you're inside a massive building-destroying robot that can tear through anything that stands in its way.
Review: Red Faction: Guerrilla (Microsoft Xbox 360)
31 August 2009
Summary: Red Faction: Guerrilla is a wonderfully explosive game that features some of the prettiest destruction I’ve seen in a long time. Volition took their Geo-Mod technology and applied it to every shack, lightpole, tank, and factory on the face of Mars to give you one of the biggest fields of devastation you can imagine. Blowing up everything in sight with bombs only pales in comparison to smashing everything you see with a hammer.
Conclusion: Marauders are mostly mute or talk in gibberish, and you actually speak to only a few people. Conversations aren't exactly Red Faction: Guerrilla's strong suit, but Demons of the Badlands relies heavily on Samanya's internal monologue and distills weighty emotional struggles down to their barest essence. This narrative simplicity reinforces the feeling that this content is a bit truncated, though in actuality, you'll get a few solid hours of gameplay here.
Pros: More thrilling destruction opportunities, Powerful new weapons, Interesting slice of backstory.
Cons: Story elements and engaging missions are sparse, Poor variety of Marauder actions.