Summary: After the success of Red Faction: Guerrilla, expectations were high for a new Red Faction game. Then the first videos of Armageddon premiered and a collective "meh" was the response from most gamers. It wasn't open world anymore and was instead a linear corridor crawl, underground, against aliens.
Summary: Linearity gets a bad rap in gaming. By tightly controlling a player’s path through a game, developers can take players on thrilling, well-paced rides. Unfortunately, Volition fails to do this with Red Faction: Armageddon.
Excerpt: This new Red Faction turns the page a bit. The many weapons and infinite ways to destroy things have remained, but the revolution was exchanged for an alien invasion. Don’t expect a direct sequel as the story has little to do with Red Faction: Guerilla. Not that we’re sad about that.
Summary: A decade ago, the gaming industry saw the release of a first-person shooter that brought more to the party than guns and ammunition. Entitled, Red Faction, it ended up being a very solid entry in the bullet-ridden genre.
Excerpt: I really mean it this time… I will not fall into the same trap again. Unlike the last Red Faction outing almost exactly two years ago , I’m not going to let a single “get your ass…” (well, you know) joke creep its way into this review.
Excerpt: Volition’s Red Faction series is known for one thing – the GeoMod technology that allows destruction of the playing environment. However, the series has undergone a radical change. The first two instalments were first-person shooters.
Summary: A good showing but so much less than RF: Guerrilla was and some of the production decisions are questionable (taking away exploration, most collection, removing destruction challenges from main game). Decent gameplay but not broken up and gets repetitive as its just run and gun.
Summary: " Red Faction: Armageddon " is a little bit of a disappointment. As shooters go, the explosive action is as cool as ever, but I miss the open world feel of Guerrilla. The physics are better than ever, so they feel wasted on areas where you can barely destroy anything of importance.