Summary: Linearity gets a bad rap in gaming. By tightly controlling a player’s path through a game, developers can take players on thrilling, well-paced rides. Unfortunately, Volition fails to do this with Red Faction: Armageddon. In a critical misstep, the team took away the sense of exploration and freedom that the series offered with Guerrilla and replaced it with the forgettable tale of Darius Mason and his battle against the same five or six space bugs.
Summary: A decade ago, the gaming industry saw the release of a first-person shooter that brought more to the party than guns and ammunition. Entitled, Red Faction, it ended up being a very solid entry in the bullet-ridden genre. However, the game’s most talked-about factor was certainly its included GeoMod technology. It allowed players to tunnel through Martian mines and caverns, using explosive weaponry such as high-powered rockets.
Conclusion: Unlike many games I didn't even find gameplay repetitive or boring, the differing environments no matter what section of the game you played were awesome and it was even better having a all across game skill wheel. I understand that because of the cave areas there was less destruction, but I still felt it could have been more prominently displayed.
Excerpt: Volition’s Red Faction series is known for one thing – the GeoMod technology that allows destruction of the playing environment. However, the series has undergone a radical change. The first two instalments were first-person shooters. This changed with the open-world Guerrilla, which took a third person view behind its protagonist Alex Mason. And now we return for the fourth game, sticking with the third-person view.
Summary: A good showing but so much less than RF: Guerrilla was and some of the production decisions are questionable (taking away exploration, most collection, removing destruction challenges from main game). Decent gameplay but not broken up and gets repetitive as its just run and gun.
Excerpt: I really mean it this time… I will not fall into the same trap again. Unlike the last Red Faction outing almost exactly two years ago , I’m not going to let a single “get your ass…” (well, you know) joke creep its way into this review. Yes, Red Faction: Armageddon takes place on Mars and yes, the game delivers the same thrills it always has with its new destructible environments, fascinating weaponry and enemies.
Summary: " Red Faction: Armageddon " is a little bit of a disappointment. As shooters go, the explosive action is as cool as ever, but I miss the open world feel of Guerrilla. The physics are better than ever, so they feel wasted on areas where you can barely destroy anything of importance. Given the fact you can now regenerate anything you destroy by mistake, and with the added magic of the magnet gun, the lack of the open world is felt even more sharply.
Conclusion: Red Faction: Armageddon is a great follow-up to Guerrilla, and while it's not quite as large or as ambitious as its predecessor, it's still a fun, riotous and entertaining game that's well worth playing.