Summary: Linearity gets a bad rap in gaming. By tightly controlling a player’s path through a game, developers can take players on thrilling, well-paced rides. Unfortunately, Volition fails to do this with Red Faction: Armageddon. In a critical misstep, the team took away the sense of exploration and freedom that the series offered with Guerrilla and replaced it with the forgettable tale of Darius Mason and his battle against the same five or six space bugs.
Excerpt: One of the best reviews I've ever read began with a simple question: “What the **** is this ****?” I think it was about a Bob Dylan record, but honestly, not much else really stuck with me besides a bewildered critic trying to make sense of something confusing. And that neatly sums up Red Faction: Armageddon. Red Faction: Armageddon is the fourth entry in the Red Faction series, and is a significant departure from Red Faction: Guerrilla.
Summary: A decade ago, the gaming industry saw the release of a first-person shooter that brought more to the party than guns and ammunition. Entitled, Red Faction, it ended up being a very solid entry in the bullet-ridden genre. However, the game’s most talked-about factor was certainly its included GeoMod technology. It allowed players to tunnel through Martian mines and caverns, using explosive weaponry such as high-powered rockets.
Bloody sci-fi shooter intended for adult consumption.
Common Sense Media
22 September 2011
Summary: Parents need to know that Red Faction: Armageddon is an adult-oriented sci-fi shooter with blood, gore, and an exceptional amount of environmental destruction. Players wield extremely powerful weapons capable of blowing aliens apart and taking down entire buildings with just a couple of shots. Players fight a righteous war against anti-human cultists and aliens, but the violence is glorified.
Conclusion: Unlike many games I didn't even find gameplay repetitive or boring, the differing environments no matter what section of the game you played were awesome and it was even better having a all across game skill wheel. I understand that because of the cave areas there was less destruction, but I still felt it could have been more prominently displayed.
Excerpt: There are times when Red Faction: Armageddon is great: when you're firing rockets at the pillars supporting a bridge and watching the Martians on top get swallowed by rubble, or using the Magnet gun to send an explosive barrel into an alien-infested structure and creating a firework display of bodies and debris. But outside of these isolated instances, Armageddon doesn't have a whole lot to offer.
Excerpt: Given Red Faction: Armageddon 's extensive destructibility and delightfully devastating arsenal, the prospect of fresh opportunities for wreaking havoc on Mars is an appealing one. Path to War struggles to capitalize on this potential, delivering four new campaign missions that give you a glimpse of the events that preceded the original game. Two of the missions are vehicle-based, and though that ups the destructive ante, vehicle handling isn't Armageddon's strong suit.
Pros: Shard gun fuels some destructive fun
Cons: It's only an hour long, Vehicle sections blunt the explosive excitement, Can't use new guns in other modes