Summary: The limited edition comes with a lot of good collectibles. I couldn't say much for the game as the game was incredibly stale in terms of gameplay but the story is what got me playing to the end.
Summary: I got the game and played it a while. It's good. It's enjoyable. One problem: I ordered the original "record of agarest war", not Zero. I don't necessarily mind too much, as it's a prequel it could be played independently of the original (most sequels to JRPGs could easily be played independently to the original), but it's still kind of a nuisance to have your order screwed up.
Summary: This review contains spoilers, click expand to view. While the idea was original at the start, compile rehash quickly rehashed everything in this game and recycled it on the next games. Story: While it was interesting and original, it felt forced and not explanatory. Also, if you want "true end" you absolutely need a guide. Graphics: I had trouble believing this was for Ps3. Appalling graphics. In battle. Outside battle they seem more detailed.
Big on Turn-based, little on strategy and just too dang long.
25 September 2014
Summary: I love turn-based strategy games. Games like Civilization, X-Com, Worms and Jagged Alliance. So I did some searching online and found Record of Agarest War. While RoAW IS a turn-based strategy game, it's not big on strategy and I'm afraid it's just too long. You start with your main character and eventually play as the main character's son, then as his son, then as his son...through 5 generations. In my experience each generation took about 8-15 hours.
Summary: I've been meaning to get this game for a while. Finally picked it up and fell in love with it. I am a huge rpg fan, especially when it pertains to Japan. Tales of Vesperia was one of my all time favorites. Now this is a strategy rpg. Japanese anime art style using sprites to battle with. You work on a grid with your party and the opposing enemy party.