Reviews and Problems with Raving Rabbids: Alive & Kicking
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Cartoonish party game for Kinect is crude but amusing.
Common Sense Media
21 January 2012
Summary: Parents need to know that Rabbids: Alive and Kicking is a party game that requires the Kinect sensor. It features plenty of Loony Tunes -style high jinks in which rabbit-like cartoon characters get stomped on, whacked, and blown up with bombs. However, it’s also a good social experience thanks to modes that support up to 16 people playing together in the same room. It promotes physical activity, too, via games that require players to leap about and run in place.
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Excerpt: I wanted to like Alive & Kicking , I really did. The Rabbids as a whole are humorous, if juvenile, in their approach, and that in itself is entertaining. There was just not much here to keep me coming back.
Pros: The Rabbids are funny, Party Mode supports 16 players
Cons: It’s a minigame collection, and the minigames aren’t fun
Excerpt: Those insane little Rabbids have returned and this time, they’re taking over your living room. Rabbids: Alive and Kicking brings the Rabbids’ special brand of party games to the Kinect, which is an ideal partnership. The Kinect’s motion tracking is perfect for the Rabbids’ mini-games, as it can take the experience to a whole new level.
Raving Rabbids: Alive & Kicking Review: The Party's Over
22 November 2011
Conclusion: Concept: Play another pile of minigames with the Rabbids – only this time, with Kinect
Graphics: The Rabbids' madcap animations are a high point in a sea of blah
Sound: Anyone who remembers a single tune from this game is a savant
Playability: Kinect’s fussy tracking takes away as much as it brings to the series
Entertainment: If you aren’t yet sick of Rabbids and minigame collections, this could take a spot on your top 50 games list.
Excerpt: We’d hoped it’d be the ultimate party game: the irreverent nature of those zany rabbits should’ve made Alive & Kicking a bundle of nonsensical fun. But what worked so well on the Wii hasn’t been accurately translated to Kinect. Some mini-games require extreme body control: we needed the slow, controlled movements of a tai-chi master to position our “paddle” (a fireman on a pole) so the “ball” (a flaming marshmallow) would bounce off of it.
Pros: + Occasional bursts of inspired, completely irreverent nonsense.
Cons: ? Come on, Ubisoft: when are you gonna top the first game’s cow-throwing? We could’ve done that for hours.
Conclusion: Raving Rabbids: Alive & Kicking is a great party game, that'll keep a party going with its variety of nutty mini-games. As with any Kinect game, it has its foibles, but get some friends around and you'll have a blast. The only downside is an issue of longevity, as once you've exhausted the mini-games, you're unlikely to go back.