Excerpt: Star Raiders is the name of one of the classics of videogame history. For fans of Space Simulation games like Freespace or Tie Fighter , Star Raiders is the original. It was developed in 1979 by Doug Neubauer for Atari.
Conclusion: With insipid art, painfully boring gameplay and a lack of any sense of professionalism or class, Star Raiders just can’t come recommended to anyone, even to those with more time and money than they know what to do with.
Summary: Star Raiders is a disappointing attempt in bringing back a series from the late 70s. Within minutes, you’ll become bored of the same old dogfights, which aren’t exciting in the slightest and with no multiplayer or decent extras, its best to leave this one to float around space…
Conclusion: Achievements Not too bad to get the full 200 on. Can be done in one playthrough (around 10 hours of effort) but watch out for a couple of missable achievements (Modal and Arms Dealer). Check the achievements on TA for my tips or this thread for my guide.
Excerpt: Star Raiders is Published by Atari Europe and Developed by Incinerator Studios. As most of us know, Star Raiders is an old title from the late 1970’s. This game started the inspiration for future space combat titles and could be considered an archetype.
Excerpt: Star Raiders is a game originally released on the Atari 800 in 1979, but I first played it when it came out on the Atari VCS in September 1982. It had a separate keypad especially made for it, but there’s just your joypad to go on here. Can you remember all the controls??
Summary: Star Raiders had a lot of potential but ultimately it seems as though most of the ideas present have just fallen flat and more than a few gameplay elements are in good need of an overhaul. What you've got is a game that, ultimately, isn't much fun at all.