Conclusion: Achievements Not too bad to get the full 200 on. Can be done in one playthrough (around 10 hours of effort) but watch out for a couple of missable achievements (Modal and Arms Dealer). Check the achievements on TA for my tips or this thread for my guide.
Summary: Xbox Live Arcade was probably the correct place to release this, but it’s a shame that a game so steeped in history had to have its name dredged up again just so Atari could name this something.
Conclusion: With insipid art, painfully boring gameplay and a lack of any sense of professionalism or class, Star Raiders just can’t come recommended to anyone, even to those with more time and money than they know what to do with.
Excerpt: You don’t have to be a sci-fi fanatic to dream about escaping this crowded rock, but it took considerable imagination to appreciate the spare visuals of early space-jockey simulators.
Pros: + Three-formed ship; a few quirky retrieval and spelunking missions; large ships blow up nice.
Cons: - Only the final minutes offer any challenge; unexciting and inessential upgrades., - Bare-bones interface is filled with small, unreadable text., ? Why do recharge stations refill weapons before shields?
Excerpt: Star Raiders is Published by Atari Europe and Developed by Incinerator Studios. As most of us know, Star Raiders is an old title from the late 1970’s. This game started the inspiration for future space combat titles and could be considered an archetype.
Excerpt: Well, it doesn’t matter because what we have here is a very bog-standard into-the-screen-shooter-aiming-at-anything-that’s-red-in-your-scanner after flying towards it, often with it zooming past and you have to turn round for another go. Doesn’t take too long to bat them out of existence, however.
Summary: Star Raiders had a lot of potential but ultimately it seems as though most of the ideas present have just fallen flat and more than a few gameplay elements are in good need of an overhaul. What you've got is a game that, ultimately, isn't much fun at all.