Yeah, isn't there supposed to be physics involved?
26 April 2014
Summary: I bought this (might be the other "classics" version) having come from Forza. I have basically had to unlearn how to drive. The grip in this game is so unrealistic that the entire way you expect to be able to drive from either real life driving experience or a simulated experience goes straight out of the window. I am slowly getting more used to it but my god the crash mechanics are bad!
Summary: Well, just got the game and the good points are the great presentation, graphics and sensation of speed. The bad side is the handling of the cars and the fact that the cars behind you constantly bump into you, knocking you off the track or spinning you around. The issue with cars bumping the back of you seems to be a trademark of Codemaster racers. The handling as times is just so bad it quickly gets annoying.
Summary: Well looked at this game and thought wow, a really cool game to get, but the handling on the cars are awful, you hit the tinyest part of the side of the road and your car crashes then you need to get back straight just to go, its silly. In my thought i didnt like this game, but then again, maybe im just too use to need for speed hot pursuit. But this game comes no where near to how good that game is.
Summary: Get past the admittedly beautiful graphics of this game and what you're left with is one of the poorest racing games on any console. Options for tuning, practice laps and qualifiers are all notable by their absence. There isn't even a time trails option, which (I would think) most race gamers use to hone their skills in particular cars on particular tracks.
Summary: I am disappointed by Race Driver Grid because under all its graphical glory and `bells & whistles' there lays a typical arcade style racer. It's a sloppy one too, because the race mechanics are poor with bad car handling and dodgy AI opponents. You'll be thinking that you have made a great achievement if you manage to finish a race in one piece and in a good position too; and that's on the basic difficulty settings.
Summary: I bought this game as an alternative to Forza; I wanted something that wasn't too arcade, but at the same time was easily accessible if I wanted to just pick up and play without having to worry about setting a car up. Codemasters have done this brilliantly in the past - something halfway between a sim and something arcade, but this isn't one of their triumphs. I have two main problems with the game that have led me to get rid of it.
Summary: You will love this game if you have never played PGR3 or Forza2 - and if you think sliding or "drifting" as the youngsters call it "looks cool". Unfortunately I loved PGR3 and Forza2 and thinking drifting is as lame as it is pointless. I only bought this game because my Nephews didn't have the finnesse and patience required to play FORZA2 well, I started to beat them so they bought GRID instead.
Summary: First off, let's get the bad points out of the way; In normal circuit racing, cars handling can be quite unpredictable. Mainly, when powersliding, the car suddenly regains perfect grip which sends you flying off course as you are still steering into the slide. Also there is VERY harsh contrast between tarmac and grass, whereby the slightest over-rev or tiniest adjusment too far on the steering results in a 180* spin.