Conclusion: GRID seems daunting at first, but once you get your head around the flashback feature (the game never actually tells you that you can use it whenever you like), and the fact that you’re not necessarily meant to win every race right off the bat, it starts getting a lot more fun.
Excerpt: The Codemasters folk really love their racing, don’t they? Following their huge roster of previous titles, Race Driver: GRID fine tunes the driving formula while chucking in some fresh new tricks.
Excerpt: The latest driving simulator from the developers down at Codemasters, Racedriver: Grid, the replacement of the Colin McRae series. The links between this and the TOCA racing game series which has been around now for over a decade are very obvious throughout the game.
Conclusion: Despite some of its flaws, I cannot say that this is a bad game. If you want to experience a good racer and have been disappointed by recent failures like NFS: Pro Street and such, then I advise you to give this one a go. The single-player campaign is fun all the way and worthy of your time.
Pros: Captures the essence of high-speed racing, plenty of tracks, cars and events to enjoy, brilliant damage model, well-structured single-player campaign;
Cons: Missing multiplayer features, may not be fun for those who prefer realistic racing games, vehicle handling requires some getting used to, can't save replays.
Excerpt: It took me quite a bit of time to come to grips with what Grid is. Let me get that out of the way right up front. Codemasters, the developers behind a long line of simulation-style driving games on consoles appeared to be focusing on the arcade genre judging by early press releases and screen shots.
Pros: Great sense of speed., Cockpit camera is fantastic., Grid World Mode is good.
Cons: Online modes are like an afterthought., Stable of cars a bit light., Races feel a bit repetitive.