Conclusion: The hard competition just keeps things rolling (until you slam through a row a tires and go flying that is..) but that's what the flashbacks are for and man do you need them. There are several modes of gameplay and finally a game on a next gen console that has a fabulous drifting engine. The adjustable levels of difficulty give you the means to take on the competition like a pro. So strap yourself in and prepare to be blown away by this masterpiece.
Excerpt: The Race Driver series has always shown off plenty of diversity, with its wild and contrasting race types. The series has basically given you a rather heavy toy box of vehicles to play around with, and if you can’t find something to turn your engine on within these games, then the racing genre probably isn’t one of your main gaming attractions.
Conclusion: In the audio department, the game pretty much
excels in producing the best sound effects. The
sound of the cars revving up has a bona fide
racing engine noise to it. And the sound of
crashes are so freaking real that you can almost
feel its impact! The music rocks and its
fast-paced beats add to the thrill of high-speed
racing. The only downside to the audio is that
the commentaries can sometimes get repetitive
and somewhat annoyiing.
Conclusion: GRID seems daunting at first, but once you get your head around the flashback feature (the game never actually tells you that you can use it whenever you like), and the fact that you’re not necessarily meant to win every race right off the bat, it starts getting a lot more fun. It’s a well-presented and entirely solid racer that provides the player with a number of different driving styles to switch between, making it easy to recommend to anyone who’s even casually...
Excerpt: Codemasters is well known as one of the leaders in the racing game market, but with the PGR, Forza and Gran Turismo series all leading the way the UK-based publisher needed Race Driver: GRID to be something special. With the most impressive visuals ever to grace a racing game, brilliant variety and game-making rewind feature GRID is everything we wanted it to be and quite possibly the racing game of 2008. GRID sees you driving for a new racing team.
Excerpt: Lets get things straight from the start – Race Driver GRID isn’t a simulator in the same sense as Gran Turismo; a racing game recreated in it’s most scientific form. The weight shift of cars, the use of tyre grip and wear, the subtle variations that come from altering aerodynamics and gear ratios.
Excerpt: The latest driving simulator from the developers down at Codemasters, Racedriver: Grid, the replacement of the Colin McRae series. The links between this and the TOCA racing game series which has been around now for over a decade are very obvious throughout the game. Codemasters probably thought the series would need a re-branding to enter the massive next gen market and Pc gaming.
Excerpt: First Impressions My reaction is Each and every major developer on the market has their own niche. This specialty comes from experience, sometimes from heavy advertising and surely from a load of satisfied fans. Codemasters for years now have been producing some of the best racing games around. The games they delighted us with over the years include the Colin McRae series, TOCA Racer and last summer’s hit DIRT.
Summary: GRID takes players to locations over three continents to compete in a variety of racing events. Packed with the most powerful racecars - new and classic, circuit and drift - players will compete in urban street races, as well as conquer official racetracks and championships.