Deep war game requires brain as well as (moderate) brawn.
Common Sense Media
7 January 2011
Summary: Parents need to know that R.U.S.E. is a WWII combat game, but that it is not as intense as more graphic and realistic modern-day military shooters, such as games in the popular Call of Duty franchise. Players can command an army to destroy enemy units and buildings -- mostly from a top-down "eagle eye" view of the action. There is some mild profanity and support for open online communication.
Excerpt: Every so often all of that talk about bringing Real-Time Strategy to consoles actually results in a game, but give it a few months and everyone wanders back to their keyboards to play StarCraft. That intrinsic link between PC and RTS still hasn't been sawed through, not because of lack of innovation in the genre, but because the Real-Time formula is at its best when you've got one hand on a mouse and the other on your keyboard. So when R.U.S.E.
Space Shuttle Mission Simulator – Collectors Edition
19 November 2010
Excerpt: Back in the day when someone mentioned the word space and computers, one would grasp their copy of Elite close, hoping secretly that one day they’d look down on earth from their battle cruiser. However there would always be that one person, usually sitting in the library during summer, that eagerly thought of their first real space flight.
Conclusion: A l’instar de Company of Heroes, R.U.S.E. repose sur un ensemble de stratégies variées et une bonne lecture du jeu adverse. Il privilégie clairement la gestion efficace des unités au détriment d’une production limitée. Les bâtiments de production sont présents, ils servent à mettre sur pied une armée mais n’occuperont pas l’essentiel de notre temps.
Pros: Les stratégies possibles, Accessible sur consoles, Le mode multi-joueurs, L'univers sonore
Cons: La campagne solo simplette, Les limitations d'unités, Les doublages
Conclusion: There are strategy games that push the envelope more than R.U.S.E. does, there's no denying that, but Ubisoft's latest offering is still an enjoyable game. We think ultimately there's going to be less 'subterfuge' and out-manoeuvring then the developers hope for, given this titles pre-disposition towards blitzkrieg tactics, but there's enough here to make it unique.
Conclusion: There's 385 for campaign I believe, about 400 for online, and the rest are split between battles and operations. In summary, this is a good game. At its core it is a wartime RTS, and if you're not a fan of that sort of game there is nothing really to draw people in, but definitely worth a rent for casual players, and I believe anyone who has a history in this genre will enjoy this new face.
Excerpt: The Good : Innovative game system that uses deception as key gaming element. Excellent multiplayer. The Bad : Difficulty finding multiplayer matches. Some significant unit imbalances. The Ugly : Single-player campaign sucks. Omaha Beach again ? In 1944 the Allies undertook a massive campaign of deception against the Germans prior to the invasion of Normandy.
Summary: " R.U.S.E. " doesn’t quite live up to my own personal expectations. Most of my annoyance comes from the annoying menu which skips around with the slightest touch, but the slowdown, dodgy animation and lack of particularly thrilling action at the lowest level all hurt the game to an extent.