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R-u-s-e-214535.32921159
8.2 out of 10

R.U.S.E.

Fight a war of perception using recon units & your spying netw Read more

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Reviews and Problems with R.U.S.E.

Showing 1-10 of 73
Overall 8
8.0

RUSE review

GamesRadar
24 June 2012
  • Pros: A strategists' heaven, Like real-time chess, The way everything works just feels right
  • Cons: Tough going at first, Slow paced for an RTS, Overly aggressive AI
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Overall 8
8.0

R.U.S.E.

ztgd.com
24 January 2011
  • Excerpt: A breath of fresh air in the RTS genre. When I saw the first promo […]
  • Pros: + Easily accessible, + Smooth controls, + Ruses add a whole new layer
  • Cons: Steep learning curve, Throwaway story
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Deep war game requires brain as well as (moderate) brawn.

Common Sense Media
7 January 2011
  • Summary: Parents need to know that R.U.S.E. is a WWII combat game, but that it is not as intense as more graphic and realistic modern-day military shooters, such as games in the popular Call of Duty franchise. Players can command an army to destroy enemy units and buildings -- mostly from a top-down "eagle eye" view of the action. There is some mild profanity and support for open online communication.
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R.U.S.E. Review

VideoGamer.com
5 January 2011
  • Excerpt: Every so often all of that talk about bringing Real-Time Strategy to consoles actually results in a game, but give it a few months and everyone wanders back to their keyboards to play StarCraft. That intrinsic link between PC and RTS still hasn't been sawed through, not because of lack of innovation in the genre, but because the Real-Time formula is at its best when you've got one hand on a mouse and the other on your keyboard. So when R.U.S.E.
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Overall 8
8.0

Test R.U.S.E

Generation NT
18 November 2010
  • Conclusion: A l’instar de Company of Heroes, R.U.S.E. repose sur un ensemble de stratégies variées et une bonne lecture du jeu adverse. Il privilégie clairement la gestion efficace des unités au détriment d’une production limitée. Les bâtiments de production sont présents, ils servent à mettre sur pied une armée mais n’occuperont pas l’essentiel de notre temps.
  • Pros: Les stratégies possibles, Accessible sur consoles, Le mode multi-joueurs, L'univers sonore
  • Cons: La campagne solo simplette, Les limitations d'unités, Les doublages
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Overall 7
7.0

R.U.S.E.

Strategy Informer
18 November 2010
  • Conclusion: There are strategy games that push the envelope more than R.U.S.E. does, there's no denying that, but Ubisoft's latest offering is still an enjoyable game. We think ultimately there's going to be less 'subterfuge' and out-manoeuvring then the developers hope for, given this titles pre-disposition towards blitzkrieg tactics, but there's enough here to make it unique.
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Overall 8
8.0

R.U.S.E.

True achievements
17 November 2010
  • Conclusion: There's 385 for campaign I believe, about 400 for online, and the rest are split between battles and operations. In summary, this is a good game. At its core it is a wartime RTS, and if you're not a fan of that sort of game there is nothing really to draw people in, but definitely worth a rent for casual players, and I believe anyone who has a history in this genre will enjoy this new face.
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Overall 8
8.1

R.U.S.E. Review

PlayDevil
6 October 2010
  • Summary: " R.U.S.E. " doesn’t quite live up to my own personal expectations. Most of my annoyance comes from the annoying menu which skips around with the slightest touch, but the slowdown, dodgy animation and lack of particularly thrilling action at the lowest level all hurt the game to an extent.
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Overall 6
6.0
Gameplay 6
6.0
Graphics 7
7.0
Sound 6
6.0

R.U.S.E. – Review (Xbox 360)

Gametactics
29 September 2010
  • Conclusion: If you’ve got a Windows PC, buy that version instead. If you can deal with the controls with the 360, this game is not bad.
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Overall 7
6.5

R.U.S.E

Auracore MediaWorks
28 September 2010
  • Summary: R.U.S.E. may fool you into thinking it's a fast-paced strategy game. Don't fall for its tricks.
  • Pros: Easy camera system; wide variety of ruses to use; good amount of strategic depth beyond throwing units at each other.
  • Cons: Dull single player campaign; problems differentiating units from terrain; lack of granularity in unit selection; problems with controls.
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