Excerpt: On paper it sounds like a bright idea, developer Treyarch making a James Bond game using the Call of Duty 4 engine, until you remember that not since GoldenEye on the N64 has 007 had such a memorable assignment.
Conclusion: There are quite a few different game modes but all feel very similar and are soon very boring. The online achievements require a long amount of hours playing the game (approximately 2000-3000 kills) Overall, this game is worth the £20 ($35 ish) it costs nowadays but if you're just after the single...
Excerpt: I remember when the first 'Splosion Man came out a few years back. It looked kind of fun but I was worried that a game with only one button command ('splode) would be too repetitive or boring.
Summary: People say that the female in a relationship is the “Better Half.” In this case, that is 100% accurate. Ms. ‘Splosion Man is a fantastic game that manages to blow away the original game, and also pays tribute to nearly every major platform game ever made.
Conclusion: When I spoke with Twisted Pixel’s Jay Stuckwich at this year’s Pax East, he said that Ms. ‘Splosion Man was what they wanted ‘Splosion Man to be. Bigger stages, more modes, an incredible amount of replay value, and even more fun that the original.
Excerpt: James Bond movies created half of the action movie clichs in existence today, and theyve been cashing in on them ever since. The series video game counterparts have tried to cash in on those same stories and action with varying levels of success.
Conclusion: Concept: Call of Duty 4's engine isn't enough to get Britain's spy extraordinaire through this confusing mission
Graphics: Otherwise gorgeous locales are compromised by boring level designs
Sound: Great voice acting in single player, but the constant and unnecessary ''reloading!