Excerpt: I remember when the first 'Splosion Man came out a few years back. It looked kind of fun but I was worried that a game with only one button command ('splode) would be too repetitive or boring. I was happy to see that Twisted Pixel succeeded in avoiding these pitfalls, so I was naturally quite excited to hear about a sequel being made.
Excerpt: The sweetest victories are often the hardest won. Such is the case with Ms. 'Splosion Man. This 2D platformer's diabolical levels challenge you at almost every step of your journey. But that difficulty makes your victories all the more rewarding, and the terrific level design and the joy of success motivate you to overcome each obstacle you face just to see what deadly trap awaits you after the next checkpoint.
Pros: Constantly evolving, wonderfully challenging level design, Separate co-op campaign is terrific, Lots of funny moments and funny extras, Leaderboards, ghosts, and collectibles provide heaps of replay value
Cons: Visuals get too busy at times, Puzzles occasionally slow down the action
Excerpt: It’s been a long while since I’ve played a good game based on the James Bond movie franchise and this year’s TreyArch title published by Activision, Quantum of Solace seemed to be The Game – at least that was the impression I’ve had after playing the super-cool but way too short QoS demo on my PC (you can read my impressions here ). However, the full game is a bit different: just read on our Quantum of Solace for Xbox 360 review and find out more.
Excerpt: Quantum of Solace: The Game is actually a very illogical name. Don’t worry, the current real life Bond is in there and the levels are inspired by scenes from the action packed movie. But, staying on the subject of levels, oddly enough it’s actually more Casino Royale than it is Quantum of Solace, with 10 levels for the former and 5 for the latter.
Excerpt: James Bond movies created half of the action movie clichs in existence today, and theyve been cashing in on them ever since. The series video game counterparts have tried to cash in on those same stories and action with varying levels of success. 007 Quantum of Solace for the Xbox 360 takes its turn promising to have all the Bond action we know and love, and streamlined mechanics to go with it.
Conclusion: When movie games do this – try to stick too closely to the plot and cinematic feel of the movie and sacrifice gameplay – they help propagate the ugly stereotype that movie-based videogames are bad. If you only played through the single player campaign of Quantum of Solace , you’d probably feel this way. Multiplayer does go a long way in redeeming the whole thing though.
Excerpt: Imagine developing a game. It seems hard, doesn’t it? Critics, reviewers, journalists – whatever you call them – have the capacity to bash these labours of love mercilessly. They don’t know why or how each decision in the process was made, the extent of constraints placed on the team, whether or not Barry the art director’s mother died the week he had to submit the final character models or, basically, anything else about the blood, sweat and tears that went into the...
Conclusion: Concept: Call of Duty 4's engine isn't enough to get Britain's spy extraordinaire through this confusing mission
Graphics: Otherwise gorgeous locales are compromised by boring level designs
Sound: Great voice acting in single player, but the constant and unnecessary ''reloading!'' in multiplayer grates the nerves
Playability: Solid controls and weapon play, but brain-dead AI hardly puts up a fight
Entertainment: The worst thing a gamer can ever say: ''Stick to the...