Excerpt: I remember when the first 'Splosion Man came out a few years back. It looked kind of fun but I was worried that a game with only one button command ('splode) would be too repetitive or boring.
Excerpt: It’s been a long while since I’ve played a good game based on the James Bond movie franchise and this year’s TreyArch title published by Activision, Quantum of Solace seemed to be The Game – at least that was the impression I’ve had after playing the super-cool but way too short QoS demo on my PC...
Excerpt: James Bond movies created half of the action movie clichs in existence today, and theyve been cashing in on them ever since. The series video game counterparts have tried to cash in on those same stories and action with varying levels of success.
Conclusion: When movie games do this – try to stick too closely to the plot and cinematic feel of the movie and sacrifice gameplay – they help propagate the ugly stereotype that movie-based videogames are bad.
Conclusion: Concept: Call of Duty 4's engine isn't enough to get Britain's spy extraordinaire through this confusing mission
Graphics: Otherwise gorgeous locales are compromised by boring level designs
Sound: Great voice acting in single player, but the constant and unnecessary ''reloading!
Excerpt: On paper it sounds like a bright idea, developer Treyarch making a James Bond game using the Call of Duty 4 engine, until you remember that not since GoldenEye on the N64 has 007 had such a memorable assignment.