Conclusion: I was originally planning on playing it on multiple xboxs at different locations, but soon realized that this was not an option unless I wanted two completely different sets of stats. Overall it was worth the play. It was a bit expensive at $15, but not entirely unreasonable.
Conclusion: It doesn’t take a lot for a game to work. Sometimes a single conceit can help catapult a game to the levels cult status as a result of its ingenuity or originality. That was the case with Valve’s Portal and its physics-bending gun, and Quantum Conundrum attempts to replicate that success.
Pros: Mind-bending puzzles that test your ingenuity, An entertaining commentary provided by John de Lancie as the inimitable Professor Fitz Quadwrangle
Cons: Frustrating platforming detracts from satisfying puzzle elements more often than we’d like, Graphics are gorgeous, but get repetitive pretty quickly
Excerpt: The Good : Fresh physics-base puzzle action The Bad : Overlaid by fairly drab plotline The Ugly : And occasionally punctuated by puzzles requiring a frustrating level of twitch reflexes. From the lead designer of Portal, comes a game that is not Portal.
Summary: Quantum Conundrum is about as close as you can get to ripping off Portal without Valve contacting their lawyers. Some of the puzzles are fun, but the game ultimately devolves into nothing more than platform hopping.
Summary: Quantum Conundrum is a multidimensional puzzle game where you manipulate your surroundings with the Interdimensional Shift Device (a glove) in order to find your uncle, an inventor who is lost in another dimension.
Excerpt: Console-owning Portal 2 fans have been cursed, as that amazing game has no sequel or DLC in sight. Fortunately, we now have Quantum Conundrum , an Xbox Live Arcade first-person adventure that (mostly) evokes Portal ’s brain-bending puzzles and humorous overtones.
Pros: + Captures the spirit of Portal almost perfectly with clever puzzles and a witty guide., + Between the mansion, its paintings, and the adorable Ike, you’ll think you stepped into a Pixar movie.
Cons: ? Can you resist looking up puzzle solutions on YouTube?
Summary: A long time ago I interviewed the makers of Field Commander, a PSP game that shamelessly ripped off Nintendo's Advance Wars series. I asked them about this critique, curious if they would get defensive and deny the obvious. To their credit, they acknowledged the influence and took on the charge.
Conclusion: The obvious downside is that despite the occasionally interesting puzzle-solving, you still waste too much time on numerous platform-related challenges. That's a shame because that's not what we were promised initially.
Pros: You're gonna scratch your head more than a few times to go through some of the challenges, cool soundtrack;
Cons: Not a very engaging world, too much emphasis on platform-oriented puzzles.