Fun first-person puzzler combines physics with brainteasers.
Common Sense Media
12 August 2012
Summary: Parents need to know that Quantum Conundrum is a physics-based first-person puzzle game with little in the way of iffy content. There is no fighting, profanity, and sexuality. The player's character can "die" while trying to solve the game's puzzles by getting hit by a laser or falling over a ledge, but the screen simply fades to black when this happens.
Excerpt: Quantum Conundrum has a very weird and public creation story. During 2009 one of Portal’s 1 and 2’s main designers, Kim Swift, quit Valve in order to work for Airtight Games. The explanation was that her ideas weren’t being used in Portal 2; she thought they were good ideas, and they parted ways.
Conclusion: It's not that Quantum Conundrum is bad, but more that it's not as good as what it's trying to outdo - regardless of how many people say 'But it's not Portal!' in the well-meaning, not-copying sense, the truth is that it's not Portal in the charm/humour/fun stakes instead. There's enjoyment to be had, certainly, but you need to have it in spite of rather as well as all the extraneous elements; get past the game's attempts to make you laugh or cajole you along and you'll...
Summary: Quantum Conundrum – это отличная идея Ким, загубленная посредственным исполнением Airtight Games . Несмотря на симпатичную графику и увлекательность на начальных стадиях, проект быстро скатывается до однообразия и откровенной скуки. Если вы фанатичный поклонник Portal , то игру, конечно, можно попробовать, но остальные спокойно проходят мимо. Автор: ACE , редактирование: OPEX Пройдено на Xbox 360.