Excerpt: Do you know who John de Lancie is? He is an actor that played Q in Star Trek The Next Generation. He is the main voice in Quantum Conundrum. He is the uncle that you are trying to go see. Every so often you get dropped off at his house to see what fantastic new invention he has come up with. This time it is an inter-dimensional shifting device.
Conclusion: I was originally planning on playing it on multiple xboxs at different locations, but soon realized that this was not an option unless I wanted two completely different sets of stats. Overall it was worth the play. It was a bit expensive at $15, but not entirely unreasonable. The puzzles made me think and the platforming made me frustrated. If you were a fan of Portal, you would probably enjoy this.
Excerpt: The Good: Fresh physics-base puzzle action The Bad: Overlaid by fairly drab plotline The Ugly: And occasionally punctuated by puzzles requiring a frustrating level of twitch reflexes. From the lead designer of Portal, comes a game that is not Portal. Quantum Conundrum has neither the narrative fire nor the mindbendingly joyous simplicity of Portal, but is a solid first person puzzle platformer with an interesting spin on the laws of physics, or lack thereof.
Conclusion: It doesn’t take a lot for a game to work. Sometimes a single conceit can help catapult a game to the levels cult status as a result of its ingenuity or originality. That was the case with Valve’s Portal and its physics-bending gun, and Quantum Conundrum attempts to replicate that success.
Pros: Mind-bending puzzles that test your ingenuity, An entertaining commentary provided by John de Lancie as the inimitable Professor Fitz Quadwrangle
Cons: Frustrating platforming detracts from satisfying puzzle elements more often than we’d like, Graphics are gorgeous, but get repetitive pretty quickly
Excerpt: Quantum Conundrum's elegant first-person puzzling is only marred slightly by one very obvious comparison, but it's unfortunately something that this downloadable title never really manages to get away from. I'll just say it and get it over with: Portal . Quantum Conundrum doesn't share its aesthetic or core mechanics with Valve's seminal work, but there's a clear influence in its vision and execution that the game simply cannot avoid.
Fun first-person puzzler combines physics with brainteasers.
Common Sense Media
9 August 2012
Summary: Parents need to know that Quantum Conundrum is a physics-based first-person puzzle game with little in the way of iffy content. There is no fighting, profanity, and sexuality. The player's character can "die" while trying to solve the game's puzzles by getting hit by a laser or falling over a ledge, but the screen simply fades to black when this happens.
Excerpt: The Portal series is an inventive first person puzzle game with humorous dialogue, and, well, Quantum Conundrum is also an inventive first person puzzle game with humorous dialogue. Quantum Conundrum is actually the brainchild of Portal co-creator Kim Swift, and, while it has its similarities with that very game, it’s also something very different.
Summary: Quantum Conundrum is about as close as you can get to ripping off Portal without Valve contacting their lawyers. Some of the puzzles are fun, but the game ultimately devolves into nothing more than platform hopping. The moments of brilliance cannot make up for some truly awful writing and an anticlimactic ending! This product was submitted by the publisher for review. As a rule, Defunct Games does not review games we spent money on.
Summary: Quantum Conundrum is a multidimensional puzzle game where you manipulate your surroundings with the Interdimensional Shift Device (a glove) in order to find your uncle, an inventor who is lost in another dimension.