Excerpt: Wow, it’s a burly man who’s angry about something. You don’t see that very often. You almost certainly haven’t seen a burly man who’s angry about something AND got a blade the size of a revolutionary Frenchman’s wet dream for his right arm. There was a graceless charm in the way the first Prototype game presented itself that many of us found appealing over the course of an idle weekend, and its first sequel hasn’t lost that appeal but played and expanded upon it.
Excerpt: Nearly three years ago, Prototype hit shelves and delivered a really open-world experience that added a lot more drama to the narrative than usual for a sandbox game and a fast-paced parkour style to get around instead of using vehicles. It also found itself in a friendly rivalry with the PS3-exclusive Infamous as a result.
Ferocious, foul-mouthed action title filled with gore.
Common Sense Media
12 June 2012
Summary: Parents need to know that Prototype 2 is an incredibly violent action game meant for adult eyes only. The lead character uses conventional weapons such as assault rifles to kill enemies, but the real gore begins when using shape-shifting powers that turn limbs to giant blades, claws, or tendrils. Enemies are beheaded, impaled, and decapitated using a variety of attacks. Blood gushes from foes following each death.
Summary: PROTOTYPE 2 is the kind of game that should do well because of a vigorous promo campaign and fair enough the gameplay isn`t the worst around, it just came across as “been there done that” and really isn`t offering anything new.
Excerpt: The original Prototype was an open-world game attempting many things in its annihilated vision of New York, but for most people it has been symbolised by one solitary instance: a hooded man repeatedly launching into flying kicks at helicopters. This is the most striking image of Prototype, and it's persisted long after the forgotten narrative justification as to why these rotorcraft deserved such a thorough punting.
Excerpt: One of the unwritten rules of video game development is ‘Iterate rather that innovate”. What this means is that when you have a successful game you don’t mess with what works, you make it shinier but don’t fiddle around with it too much. On this note, we present to you Prototype 2. The original Prototype was quite successful upon it’s release in 2009.
Conclusion: : An intriguing plot tries to turn an action-oriented (and bloody) game on its ear, but the gameplay is too repetitive at its core to make you feel like you’ve really experienced something unique in the ever-growing world of sandbox games.
Excerpt: Sergeant James Heller has had a pretty tough year. Not only is he finishing up a tour of duty in Iraq, but now the evil Mercer virus (a vicious strain of the Blacklight virus) has been unleashed upon the unsuspecting city and has, unfortunately, taken his wife and daughter.
Excerpt: The sequel to 2009’s semi-hit game Prototype wasn’t something many people were clamoring for. The popular consensus was that it was a decent game but was somewhat trounced by the more popular Infamous. There’s a small minority of people who liked it though (including me), so a sequel isn’t an entirely unwanted proposition. Whether or not it fixes some of the flaws the first game had is something to be explored.