Conclusion: GTA fans of course expect a great story and they get one. Or at least a really really good one. New weapons and vehicles are also a necessity of any downloadable expansion, and those are here too. But there are many other aspects of a GTA game that are thankfully included here to round out the experience.
Excerpt: It is the 27th century, and war is beginning. The reason isn’t really important actually, it’s more of an excuse for explosions, big guns, even bigger spaceships, and some dramatic conflict between close friends turned enemies by the cruel hands of fate. That and some kind of project, Project Sylpheed to be precise, a space combat simulator by Game Arts.
Conclusion: When there is action, it does feel fun thanks to a more advanced hit box design that makes the shield a true defensive weapon that must be wielded, not just an abstract meter in the corner of your screen. Chaining combos, in concert with various God Powers, keep the combat interesting and growing throughout the game. It doesn’t hurt that most finishing moves result in your enemy be sliced and diced, often in twain.
Conclusion: All in all, Guitar Hero: Aerosmith is a decent spin-off in the raging series. Though it has its flaws like many other games, the game still proves enjoyable for newcomers to the series and veteran players. Though I didn’t enjoy the game to the same extent as other Guitar Hero games, I still found some fun in the game. Before you rush out to buy this game, make sure you like the band Aerosmith and you like the songs available in the game.
Conclusion: And that, unfortunately, is the great irony of Project Sylpheed: its competition. Not only are there plenty of recent aerial-combat games that are comparably entertaining, but Square Enix’s latest game is going up against the same basic (and arguably now-boring) formula we’ve played since TIE Fighter on Windows 3.14. Does the game do anything wrong? Not in the least.
Pros: Visually impressive
Cons: Boring gameplay, Been there, done that, Can't polish a turd