Conclusion: This isn’t H.A.W.X. only shortcoming. The biggest problem I had was getting locked onto a desired target. It seems to default to the nearest ones (you can switch to another target with a tap on the Y Button), but with assistance off, you’re not looking from directly behind your plane, so it’s challenging to turn and get a lock on a specific target that you can see on your radar or which you know is a bigger threat to your mission objectives.
Excerpt: Project Gotham Racing 3 was everything a launch title should be. It was technically astounding and a visual powerhouse, it demonstrated everything the 360 was capable of. Its visuals still stand up alongside many current releases, and its online is still ripe with community. Considering developers Bizarre Creations were working toward the deadline of the 360’s launch, its quality was impressive to say the least.
Excerpt: First Impressions My reaction is Project Gotham Racing and Halo had a huge impact on how people perceived the XBOX. And make no mistake the combination of PGR4 and Halo 3 is going to have the same impact on the Xbox 360. With a thrilling career mode and some remarkable graphics and original sound effects, this might just be the best racer on the system. Read on.
Excerpt: While PGR 3 fell short of the expectations set for it by some of its developers and fans, the fourth installment in the PGR series (not counting the Dreamcast’s Metropolis Street Racer or PGR Mobile) delivers the goods and finally feels like the game PGR 3 should’ve been. It combines the incredibly high amount of mode variety featured in PGR 2 with the next-gen sheen of PGR 3 and ends up being a worthy successor to PGR 2, one of my favorite racing games ever.
Excerpt: XBox 360 launched with one of my most highly anticipated titles: Project Gotham Racing 3. In the days that followed, I felt myself somewhat underwhelmed with the title—mostly because the progression through the game was so similar to previous
Summary: Overall PGR4 offers quite a bit for veterans and new players a like. The way the career mode is setup isn’t as punishing as the past, so it won’t let people down even if they do badly. The new arcade mode is a welcome touch as well, especially when it hasn’t really changed at all over the years, and online is the same as ever with plenty of competition for everyone.
Pros: Weather effects are cool in gameplay and visually, lots to do
Cons: In some moments the game feels to easy, sound could be a bit better
Conclusion: THE VERDICT: Microsoft is going to have a hard time improving on PGR4 now that Bizarre will most likely not be continuing development of the franchise under the Activision roof. It may ultimately be 'more of the same', but it's simply not possible to improve in any major way we can think of, offline or online.
Excerpt: To enjoy Project Gotham Racing 4 , you've really gotta enjoy the actual driving mechanics. This may sound like a no-brainer, but it gets a little difficult when you're a reviewer who wants to write about PGR4 but dislikes the racing just as much as all the rest of developer Bizarre Creations' racing games.