Summary: Like many, I have had my share of superhero fantasies. It seems like a lot of effort to try and save the world, however, and I have been more than happy to enjoy the fantasy through my gaming experiences. Ubisoft's PowerUp Heroes tries to get the player a little more involved in these fantasies, casting you in the role of Earth's savior and giving you an awesome array of powers to do it. It looks like a game made for kids and, in a lot of ways, it definitely is.
Conclusion: Pros: Great Kinect Implementation Fun Powers and Gestures Tons of Unlockable Costumes / Powers Cons: Way too short for a full retail title Multiplayer Community is Dead XP System poorly implemeted Summary: PowerUp Heroes is a great title you'll have a lot of fun with, but be aware that it's a bright flame that burns quickly. This would have been an awesome XBLA title, but I can't recommend it at full retail price.
Kinect fighter has players mimick aggressive motions.
Common Sense Media
18 January 2012
Summary: Parents need to know that PowerUp Heroes is a relatively mild fighting game for kids that requires the Xbox 360 Kinect sensor. Battles see players kicking, punching, and moving their arms and bodies in specific ways to carry out fantastical energy attacks. The bloodless action is tame compared to fighting games geared for older audiences, but the act of physically striking out creates a more immersive experience and could make some players feel more aggressive.
Excerpt: So you want to be a superhero? All you need is PowerUp Heroes, as this is the closest you can get to superpowers without a cape. You step into the shoes of…yourself to battle the forces of darkness. That’s right, you play as yourself or at least as the X-Box Live avatar you created to represent yourself. You are tasked with carrying on an alien legacy of justice, doling out beatings to the bad guys one after another.
Excerpt: Many Wii games have incorporated players’ Mii, but the Xbox 360 hasn’t done so nearly to the same degree. When Ubisoft first announced PowerUp Heroes for Kinect, allowing players’ Xbox Avatar to be their in-game combatant in a motion-controlled fighting game, my interest was undeniably piqued. Not only was the avatar integration unique, but a fighter controlled by my very movements sounded pretty sweet.
Conclusion: Put it this way; don’t expect a Kinect version of Street Fighter anytime soon. This only borders on being serviceable combat, at best, and is yet another game that highlights Kinect’s flaws instead of playing to its strengths.
Excerpt: The best way I can think of describing PowerUp Heroes is a Street Fighter game mixed with Mega-Man on the Kinect. You might be wondering what I am talking about. So let me try and untangled all of that. This is a fighting game where your Xbox 360 Avatar gets amazing powers. You fight other people or computer controlled characters. Many of the moves remind me of Street Fighter. After you defeat an opponent you get the powers from their suit.
Excerpt: Super heroes are cool. That's one of the things that makes films like Iron Man and Thor so much fun - it's great to have a character who's so powerful yet at the same time incredibly charismatic. Ubisoft's Power Up Heroes for Kinect might give the impression that it turns you (well, your Xbox 360 Avatar) into someone on a par with Tony Stark, but the clumsy and broken fighting on offer ends up making you feel like the broken Samuel L Jackson from Unbreakable.