Conclusion: Pid is a beautiful game, and it’s incredible on paper, but a relatively minor flaw holds it back from being the best game in recent memory. It is fabulous for platforming fans, but it’s unlikely to convert anyone due to a small flaw that undermines the game’s otherwise compelling gameplay.
Excerpt: Pid was a beautiful yet recognizable experience. This indie game is yet another 2-D puzzle-platformer game, which involves well-timed jumps, precise strategies and a critical thinking in order to successfully beat this game. Pid is not some groundbreaking game, but it is good at what it does.
Conclusion: Pid is pretty frustrating once you get to a boss. I have quit the game in anger each time I’ve come close to defeating a boss. I would fail due to falling onto an enemy or simply missing a chance of giving a direct hit then getting destroyed by the boss.
Summary: Elegant, sophisticated, and erudite are normally not words I would use to describe a videogame. Most videogames push extra hard to be the exact opposite of those words - mainly because there is no elegant, sophisticated, or erudite way to explode an enemy’s head like a melon when a bullet passes...
Conclusion: If it wasn't for these frustrating moments, Pid would be a lovely mix of puzzles and platforming, making you challenge and engage your brain. Missing the bus should be the most frustrating thing you experience, but unfortunately it's not, meaning Pid is just one stop short of something great.
Conclusion: Concept: Infuse a devilishly tough platformer with a cutie-pie presentation
Graphics: Striking, stylized visuals are a high point; it’s too bad Kurt is a hazy little blob in an otherwise impressive world
Sound: Pid has one the best soundtracks of the year, spanning a variety of genres and...
Conclusion: Irritations aside, it's worth sticking with Pid for the quirky pleasures of its world, the elegance and ingenuity of some of its best puzzles and the fact that local co-op, as is so often the case, turns a rather downbeat puzzler into a giggling carnival of accidental deaths and last-second escapes.
Excerpt: Pid, or “planet in distress,” has players take control of Kurt, a small boy who is stranded on a mysterious planet. In an effort to find their way back home, players are expected to solve a series of increasingly difficult puzzles that involve the manipulation of gravity.