Reviews and Problems with Phantom Breaker: Battle Grounds
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phantom breaker: battle grounds
2 September 2013
Summary: A strange but fun mix of genres Side-scrolling beat-'em-ups are a dime a dozen. In every arcade corner and on every console, you'll see hundreds of variations on the genre from River City Ransom to The Simpsons , right down to the pixelated prowess of the Scott Pilgrim game.
Conclusion: Concept: Make a brawler spin-off to a fighting game that hasn’t made it to North America yet
Graphics: The cartoony pixel characters will immediately appeal to fans of the Scott Pilgrim game
Sound: A catchy theme song and subtitled Japanese dialogue fit the mood well
Playability: The in-game...
Conclusion: In the end, Phantom Breaker: Battle Grounds does not feature the seminal, tightly-crafted fighting mechanics of Street Fighter or the spectacular boss fights from Castle Crashers , but it does provide a handful of hours of side-scrolling, 2D-beat-em-up glee.
Excerpt: Despite being announced almost a year and a half ago and reviewed by multiple outlets, the Phantom Breaker 2D fighting game has yet to see release in the U.S. But that hasn’t stopped Japanese publisher 5pb from releasing this spinoff on XBLA.
Pros: + Well-drawn, nicely animated retro-style graphics and chiptune music., + Fun combat engine that evolves with player-guided level-ups.
Conclusion: If there had been more game modes, this game could easily have been one of the best beat em’ up games ever. For ten bucks (800 MSP) this on this one hits it out of the park despite its relatively low difficulty level and lackluster game mode variety, and really shouldn’t be overlooked.
Summary: Phantom Breaker: Battle Grounds – это стильный, быстрый и затягивающий side scrolling beat-em-up, которому не хватает чуть более глубокой истории и отточенного сетевого кода. В остальном – это одна из лучших игр в своем жанре и определенно стоит своих 800 MS Points.