Excerpt: Phantasy Star Universe has got to be one of the worst Phantasy Star video games the RPG Master has played. Not only is the ultra violent first person action adventure mode being used (still), but it puts the player to sleep. Even the special attacks can not make up for it. Actually those special attacks seem to mainly be there to blind the player to the horrible graphics in Phantasy Star Universe.
Excerpt: Whilst Phantasy Star started life as a single player RPG with a compulsive storyline, latterly the series has transformed into an online multiplayer RPG, where narrative very much takes a backseat to the highly monotonous, but nonetheless addictive level grinding. This metamorphosis obviously wasn’t going to sit well with a large number of fans, who previously enjoyed the series for its rich storyline, not to mention lack of idiotic hackers who ruin the games balance.
Conclusion: Bronze Rumble—Gather at least 10 medals (10 GS Points) Can’t Pick This—Do not pick up any power ups for 3 laps in ‘Black Out’ (10 GS Points) 8-Ball—Win a pool game without pocketing the black ball (10 GS Points) Real Fun—Finish five different challenges with friends on split screen (10 GS Points) Treasure Hunt—Pick up 5 golden flags in ‘Black Out’ and finish the race (15 GS Points) Loaded—Unlock all power ups (15 GS Points) Chain Racing—Finish ‘Toy Race’ 20 times in a...
Conclusion: The light glistens off of the edged weapons of Kingdom Under Fire: Circle of Doom every now and again, giving us hope for the future of this franchise. It is claimed by Blueside that over fifty percent of its focus was on the multiplayer aspects of Kingdom Under Fire: Circle of Doom , and we believe them.
Excerpt: Kingdom Under Fire: Circle of Doom is Microsoft's first Xbox 360 release of the year, following an incredible line-up of titles during the last quarter of 2007. Sadly the roll hasn't continued, with Circle of Doom being one of the more uninspiring titles to be published by the platform holder. It's essentially a slower, more generic God of War, and it fails at being anything other than mediocre.
Conclusion: For non-RPG fans, this might be a little more tolerable because of the free-action battle system, and even for RPG fans it's at least a small departure from the norm, but aside from that, it really is the norm, and doesn't offer anything we haven't seen before.
Puzzle Quest: Challenge of the Warlords review (X360)
1 November 2007
Excerpt: are just there as window dressing, they actually do bring a lot to the table. When you are traveling from one city to another and a sand worm attacks, you'll react differently than you might if battling a wyvern in the mountains. The result is that even though you're for the most part playing the same puzzle game for hours on end, it doesn't get as redundant as you might imagine.
Conclusion: Aside from a visual upgrade, there's one other thing that Puzzle Quest on the 360 has over its handheld siblings: online play. With previous releases of Puzzle Quest, players wanting to get a little head-to-head action had to track down another player within the sound of their own voice. On XBLA, players have the option of taking on friends (or strangers for that matter) on the same console, via system link, or online in ranked or non-ranked matched via Xbox LIVE.
Conclusion: Probably back in 2006, I may have given this more but I feel the game is pretty outdated now by many other games and I couldn't seem to enjoy it like I would have liked to but if you don't mind the graphics and find the story entertaining then you will more than likely enjoy this. There is no extra level grinding or hidden collectibles so you can just play through the game without worrying that you might miss something.