Conclusion: Thus, Persona 4 Arena is a standout game; it marries theme and mechanics closely, and through its apparent simplicity allows a total novice to enjoy it all while layering on levels of strategy for advanced play based on positioning and timing rather than specific dexterity at inputting attacks. This much more strategic aspect is almost a way of translating RPG combat to a fighting game and changing the focus much more towards system mastery.
Conclusion: All in all, Persona 4: Arena is a fantastic fighting game as well as a heaping dose of Persona fan service that can appeal to a broad range of gamers. You don't have to be a Persona die-hard to enjoy it. Fans of the Persona RPGs will enjoy the story full of characters they already know and love. Fighting game fans will love the deep and satisfying gameplay. And anime fans will kind of just fall in love with everything about the presentation along with everything else.
Conclusion: : One of the best fighting games on the market today. Enough said.
Pros: While I have enjoyed many fighting games in my time, I have never been happier playing one than with P4A. The ultimate fulfillment of fun will be achieved by those who are fans of both the Persona series and fighting games. Addressing the game purely as a fighter however, it doesn’t get much smoother or enjoyable than this.
Cons: : Story-mode appeals only to the most hardcore Persona or RPG fans and even then it could use more player-controlled fight sequences and less repetition. Hit boxes can seem a bit odd at times, but are not difficult to get used to.
Excerpt: When you think 'RPG', Persona is one of the first words that comes to many a gamer’s mind. The Persona sub-series of Shin Megami Tensei captured the hearts of its players, with Persona 3 and 4 specifically being hailed as two of the greatest RPGs ever made. When you think 'Fighting games', you think Street Fighter , Mortal Kombat , Marvel vs Capcom and many others. But Atlus and Aksys want Persona to be the answer for that category, too.
Excerpt: The first time I played Guilty Gear X, I was simply blown away. Though I'd played many 2D fighters before, nothing had prepared me for Arc System Works' style of blistering fast gameplay, the lineup of stylish anime-style characters all bouncing around the screen at mach 5, stringing together insane combo chains. Thing as, as much as I was hooked on ASW's flagship title, I could never wrap my head around their current franchise darling: BlazBlue.
Excerpt: You have to hand it to Atlus. Originally released on the PS2 , Persona 4’s critical acclaim in both the East and West quickly gave rise to a slew of marketing spin-offs, including an anime series and movie, mangas and novels, and even a live stage performance in Japan. Eventually, the game itself saw a re-release as an expanded PS Vita port under the title Persona 4: Golden , which as of this writing remains the Vita’s one and only killer app.
Summary: Se nota que Arc System Works son unos maestros en la lucha 2D, pues solo ellos podían coger un título de estas características y convertirlo en uno de los mejores exponentes del género. Y esto sin que la saga original tuviera que renunciar a sus señas de identidad. La inclusión de las Personas, lejos de ser un pegote, queda de lujo. Y a pesar de que solo tendremos a nuestra disposición a trece personajes, el juego nunca se hace pesado o monótono.
Pros: Un modo Historia como Dios manda. Jugabilidad tremendamente adictiva que se basa en un sistema de control asequible pero profundo, un conjunto de personajes equilibrados pero muy diferenciados y la inclusión de las Personas, que abren un montón las posibilidades.
Cons: Puede que a veces los diálogos lleguen a cansar por ser tan numerosos. Que no hayan incluido a más personajes.