Summary: Movie tie-ins may be the laughing stock of the gaming world, but Pacific Rim seemed uniquely poised to succeed where so many dozens of others had failed. At heart, the film is little more than an excuse to see massive robots clobbering monsters in the style of Voltron, and therefore the game had no need to bog itself down in convoluted plots or even, thanks to Guillermo del Toro, bother itself with memorable character design.
Pros: Customizable fighters, Decent multiplayer, if only for short bouts
Cons: Visually weak environments, Grindy gear progression, Heavily DLC dependent, Few fighters in core game to choose from
Conclusion: I applaud the developers for choosing to create a more focused brawler rather than trying to replicate the movie’s plot. But, due to Pacific Rim: The Video Game’s boring, repetitive, simplistic combat and a lackluster amount of content, it’s hard to recommend this to anyone other than passionate fans of the film. Save your ten bucks and go see the movie again instead.
Pros: Fighting is fun, Interesting mechanics
Cons: Simplistic combat, Not much content, Lackluster multiplayer progression
Excerpt: When an inter-dimensional portal sets loose monsters the size of skyscrapers, humanity builds towering robots with which to smash them to bits. But while the new Pacific Rim film features combatants who do goofy fun stuff like swing cargo ships as if they were baseball bats, the game's pugilists must content themselves with by-the-numbers bash-and-block fisticuffs. For what it's worth, you choose between three Jaegers (i.e., robots) and two Kaiju (i.e.
Pros: + Decent variety of robots and monsters; build your own boxer from parts and abilities.
Cons: ? What kind of savage monster agrees to a match time limit?
Excerpt: Pacific Rim: The Video Game is a game so disappointing that those who choose to play it may need help from an Oxfam campaign to fully recover. Please text “OXFAM” to 53000 now, to give just €4. People who played this need your help now. Thank you. This should not really come as any surprise, as Yuke’s have been churning out rather substandard wrestling games for the past few years – and have gone as far as making Booker T look so damn ridiculous it has turned into a...
Excerpt: Battere il ferro finché è caldo. La regola d'oro di ogni tie-in bello e brutto dagli anni '80 ad oggi vale anche (e soprattutto) per un gioco come Pacific Rim . Sbucato fuori quasi dal nulla in occasione dell'uscita in sala dell'omonimo film di Guillermo del Toro, Pacific Rim per Xbox 360 pare quasi un instant game realizzato in fretta e furia e senza grandi sforzi produttivi da uno sviluppatore comunque capace e competente.
Summary: Ich kann nicht einmal den Fans des Films guten Gewissens empfehlen, dieses Spiel zu kaufen. Bevor ich jetzt herumphilosophiere, was man mit den zehn Euro Besseres anfangen könnte, rate ich schlicht: behalten! Ein paar Ideen in diesem Lizenzramsch-Prügler fand ich ganz nett, wie die zweigeteilte Energieleiste oder die individuelle Anpassung der Roboter. Aber sonst?