Excerpt: An experiment to communicate with the Geth through untested technology has ended in complete catastrophe, unleashing a rogue virtual intelligence named Overlord on a distant planet. With the personnel brutally murdered and control over the facilities lost, it falls on Shepard and company to subdue the rampaging VI before it can beam its consciousness across the far reaches of the galaxy..
Conclusion: Mass Effect 2: Overlord features a nice mix of gameplay elements, punctuating shooting segments with scripted set-piece events and smooth vehicular exploration. You even solve some light puzzles in between exciting encounters and tension-building travel, such as one in which you use a console to move platforms about so you can cross to your destination.
Pros: Excellent sound effects and music augment the sense of dread, The Hammerhead vehicle is fun to pilot, Fantastic closing sequence, Interior and exterior areas alike look wonderful.
Cons: The Hammerhead goes underutilized, A few flaws carried over from the main game.
Excerpt: Overlord may allow you to play as a baddie, but whilst slaying sheep and taking over the world is pretty nasty business, rescuing people and doing other good deeds is certainly not, it’s just far too pleasant for an apparent cruel bad guy. The game has two alignments evil and very evil, but, in spite of the Overlord’s ultimate ambition, the game might as well have stuck with plain old good and evil.
Conclusion: Hooking up a compatible player with “open” song files enables you to search your device’s track list within the game and move selected songs into the “library” from which you’ll sing. Also, those songs play from the X360’s hard drive, so you won’t have to keep hooking up your MP3 player to include those tracks in your gameplay.
Conclusion: Much of what players want to do will be carried out by a number of impish minions who think you are the Overlord resurrected. There will be legions of these tiny creatures ready and willing to help players along, fighting, gathering resources, and performing other tasks. All the while, one will be able to see that the game’s developers have their tongue firmly pressed against their cheek.
Excerpt: Being evil is often seen as a bad thing, but how often do we really get to see things from the other side of the fence? Take the characters in Codemasters' Overlord. These evil doers go about their daily life with a gleeful smile on their faces, relishing every moment of their frowned upon activities. Is it that these brutes simply love inflicting pain on others or is Overlord perhaps not quite as evil as the story suggests?