Reviews and Problems with Omerta: City of Gangsters
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Omerta: City of Gangsters
2 September 2013
Summary: When a Don asks you a favor, you can't refuse 'em. No matter what, you have to take what's on the table, and one day, somewhere down the line, he'll return that favor. Omerta: City of Gangsters asked me to buy into the idea that it would show me a meaningful series of events, moral choices, and a complex combat system. It promised me an enjoyable experience. Halfway in, I found out that I was the victim of a fix. A setup, you see.
Review: Omerta: City of Gangsters (Microsoft Xbox 360)
19 April 2013
Summary: : Omerta: City of Gangsters is the sort of game manages to take the fun concepts of city simulation and turn-based combat, cross them with the promising concept of Prohibition era mafia concepts, and turn all of this into a bland, uninteresting mess. The only standout element is the voice work, as everything else, from the visuals to the audio to the gameplay to the plot is serviceable at best, only occasionally enjoyable, and generally devoid of originality.
Conclusion: Bland, boring, and turgid to the last - look to Tropico 4 for a fine example of micromanagement, or instead XCOM Enemy Unknown for turn-based kicks: Omerta: City of Gangsters deserves to be thrown in a trunk and taken "someplace up state.
Excerpt: The Bulgarian developer Haemimont Games is mostly known for their flagship franchise in the dictatorial Tropico series. Over the past two installments, they’ve proven that they are good at city-building games, and one would typically expect them to stick to their bread and butter. However, they’ve just released their first foray into the turn-based strategy realm with Omerta: City of Gangsters.
Conclusion: I'm usually forgiving of a few glitches here and there, but there's no excuse for the non-stop audio problems. Someone knew they were putting out a shoddy product and did it anyway. I bought this game partly because Haemimont published it, but from now on, I will be wary of their products, But make no mistake - it isn't just about the glitches. Even if they were all fixed, the game still wouldn't be fun.