Conclusion: Bland, boring, and turgid to the last - look to Tropico 4 for a fine example of micromanagement, or instead XCOM Enemy Unknown for turn-based kicks: Omerta: City of Gangsters deserves to be thrown in a trunk and taken "someplace up state."
Review: Omerta: City of Gangsters (Microsoft Xbox 360)
15 February 2013
Excerpt: Omerta: City of Gangsters comes to us at a time when one would think it would be an immediately viable product. Mafia fiction is, in general, always interesting so long as it’s handled well, as Goodfellas and The Sopranos have shown, but specifically, the game takes place in Atlantic City during the...
Excerpt: In the years following World War I, Prohibition turned alcohol into a forbidden elixir that fueled countless criminal enterprises. Omerta embraces this seedy life, making you a young Mafioso fresh off the boat from Sicily, eager to carve off a piece of that action.
Pros: + 28 different businesses to build and supply; decent multiplayer.
Summary: Omerta the premise looked interesting when picking up Omerta, a nice mix of The Sims and The Godfather, which sounded like a match made in heaven. You start out choosing how you like, you can be suave sporting a French ‘tache or be the bruiser with scars and all. Then your name, even your nickname.
Pros: Can be fun picking henchman to carry out your tasks...
Cons: Game is poorly executed..., Combat system is terrible..., Game lacks any atmosphere...