Summary: A lot of folks wondered how a new Ninja Gaiden title would turn out without Tomonobu Itagaki at the helm. Now with Ninja Gaiden 3 we have our answer - pretty freaking poorly. Everything that made the modern Ninja Gaiden games interesting and satisfying and fun is just nowhere to be found here.
Excerpt: Ninja Gaiden 3: Razor’s Edge is Team Ninja’s attempt to make the definitive version of last year’s original, in much the same way as the Ninja Gaiden Sigma games did before it. Razor’s Edge brings Ninja Gaiden 3 more in line with its predecessor, Ninja Gaiden Sigma 2, by reintroducing key elements...
Excerpt: Originally released to lacklustre reception in early 2012, Ninja Gaiden 3 raised the ire of fans for downgrading the difficulty in a misguided attempt to make the classic series more accessible.
Conclusion: This is definitely the premier version of Ninja Gaiden 3 , but the game still fails to live up to the pedigree of the games that came before it. You often don't feel in control of Ryu or Ayane at all, there will be times that you die because of poor game design rather than your own skill.
Conclusion: Good Looking Ninja - Ninja Gaiden 3 pulls off a realistic look without dropping too far into the uncanny valley. Ryu looks good as he runs, jumps and slices his way through his enemies. Weather effects, smooth animations and an orchestral soundtrack make the world come alive.
Excerpt: It's easy to speculate how it all went wrong. Team Ninja began pre-production on Ninja Gaiden 3, using NG Black and NG Sigma 2 as a starting point. A point is made at a meeting that games do not use "health packs" anymore, and that Ninja Gaiden 3 should follow suit and do away with the health orbs...
Conclusion: This game may well insult many of the gamers who have stuck with the series over the years, but at the same time it simply doesn’t do enough to appeal to a wider audience. Ninja Gaiden 3 is not a complete disaster, but there are other games out there.
Summary: Previous Ninja Gaiden games assumed you were a master swordsman. They gave you the tools to succeed and expected you to use them, having you bounding from walls before plunging a sharp blade into your enemies' bowels in a series of dizzying attacks.
Pros: Flashy, brutal swordplay is always a pleasure to watch, Online play instills a sense of progression, A few memorable encounters
Cons: Shallow action lacks the depth and challenge of previous Ninja Gaiden games, Intrusive story elements bog down the pace, Recycled boss fights require too little skill