Excerpt: Ninja Gaiden 3: Razor’s Edge is Team Ninja’s attempt to make the definitive version of last year’s original, in much the same way as the Ninja Gaiden Sigma games did before it. Razor’s Edge brings Ninja Gaiden 3 more in line with its predecessor, Ninja Gaiden Sigma 2, by reintroducing key elements of the series such as dismemberment, weapon and skill upgrades, as well as optional characters to add some much needed variety to combat.
Excerpt: Originally released to lacklustre reception in early 2012, Ninja Gaiden 3 raised the ire of fans for downgrading the difficulty in a misguided attempt to make the classic series more accessible. A franchise that’s notorious for being as punishing as it is rewarding, for years the Ninja Gaiden series was held up as one of the pinnacles of hardcore gaming and this re-release (Originally an enhanced port for the Wii U before finding its way back to current gen consoles)...
Excerpt: Ninja Gaiden was always a series for gamers. The series sported one of the most complex yet satisfying combat engines of all time, in addition to its punishingly brutal level of difficulty. Completing Ninja Gaiden Black on the original Xbox, even on the normal difficulty setting, was considered a badge of honor you had to really earn. How times have changed.
Conclusion: This is definitely the premier version of Ninja Gaiden 3 , but the game still fails to live up to the pedigree of the games that came before it. You often don't feel in control of Ryu or Ayane at all, there will be times that you die because of poor game design rather than your own skill.
Conclusion: Good Looking Ninja - Ninja Gaiden 3 pulls off a realistic look without dropping too far into the uncanny valley. Ryu looks good as he runs, jumps and slices his way through his enemies. Weather effects, smooth animations and an orchestral soundtrack make the world come alive. Angry Ninja - Ninja Gaiden 3 is one of those games that is good to play after a long day at work, especially if you deal with customers or the general public in any way. Slicing and dicing your...
Excerpt: It's easy to speculate how it all went wrong. Team Ninja began pre-production on Ninja Gaiden 3, using NG Black and NG Sigma 2 as a starting point. A point is made at a meeting that games do not use "health packs" anymore, and that Ninja Gaiden 3 should follow suit and do away with the health orbs in favor of the current trend of "regenerating health in cover". This one idea acts as a catalyst and brings down the whole house of cards, one feature at a time.
Excerpt: Ninja Gaiden was always a series for gamers . The series sported one of the most complex yet satisfying combat engines of all time, in addition to its punishingly brutal level of difficulty. Completing Ninja Gaiden Black on the original Xbox, even on the normal difficulty setting, was considered a badge of honor you had to really earn . How times have changed.
Conclusion: This game may well insult many of the gamers who have stuck with the series over the years, but at the same time it simply doesn’t do enough to appeal to a wider audience. Ninja Gaiden 3 is not a complete disaster, but there are other games out there.
Excerpt: Previous Ninja Gaiden games assumed you were a master swordsman. They gave you the tools to succeed and expected you to use them, having you bounding from walls before plunging a sharp blade into your enemies' bowels in a series of dizzying attacks. The challenge was steep but surmountable, and the thrilling acrobatics you witnessed onscreen were a direct result of your skill and finesse.
Pros: Flashy, brutal swordplay is always a pleasure to watch, Online play instills a sense of progression, A few memorable encounters
Cons: Shallow action lacks the depth and challenge of previous Ninja Gaiden games, Intrusive story elements bog down the pace, Recycled boss fights require too little skill
Excerpt: Fans have been waiting four years for a true Ninja Gaiden game, but the lack of former Director Itagaki has some people worried. Team Ninja has been going in a significantly easier and less bloody direction ever since Itagaki left, but those issues only affected the Sigma versions of the games.