Conclusion: At the end of the day, Ninja Blade may not be the biggest or brightest game to hit the 360 scene lately, nor even necessarily the best, but it’s still worth getting. The combination of combo-slash and QTE action, the regular boss fights, and just the sheer OTT nature of it all can be quite entertaining, if you like that sort of thing. The story is probably its weakest link, although it serves its purpose, and the game can be a bit fiddly at times, but it’s a good game.
Conclusion: The QTE moments in Ninja Blade are so superfluous, in fact, that at times I felt like I was playing Dragon’s Lair instead of a third-person action game. Unfortunately, the story of Ninja Blade ’s Ken Ogawa and his mutating gene fighting team is as cheesy as the tale of Lair ’s Dirk the Daring, too. The “crack” team of ninjas is peculiarly ethnically diverse, featuring “brazen black guy,” “wise, older Japanese guy,” and “cocky young white dude.
Conclusion: The reason Ninja Blade lets us down is not because it is Imitation Ninja Gaiden(tm), but because it takes ideas from other games in order to create something unique, and still ends up being pedestrian. It fails on two different levels, and I wonder if it would have been better off simply aping one of its inspirations entirely. Considering that this is a game from the same team behind the Demon’s Souls, Ninja Blade is an immense disappointment.
Excerpt: It's unlikely you'll have ever played a game as bizarre as From Software's Ninja Blade. This is the Xbox 360 exclusive that was rumoured to be Microsoft's answer to Metal Gear Solid. Funnily enough, while the game is nothing like Snake's many adventures, some might argue that they're on a par in the insanity stakes.
Conclusion: Concept: This ninja doesn't lurk in the shadows and wait for the opportune time to strike. He kills everything?even towering titans and godlike beings
Graphics: From Software has a keen eye for framing action in both the gameplay and cinematics. With the brilliant camera work and gorgeous animations, the developer's intent to destroy everything in Tokyo makes for a great visual package
Sound: The voice work is awful, and I swear I heard this soundtrack in a Steven Seagal...
Summary: is like a so-bad-its-good sci-fi /martial arts B-movie that someone accidently gave a 200 million dollar budget. It is the very definition of “more than the sum of its parts.” Combat is repetitive, sound is forgettable, graphics aren’t the best, and you’ll spend as much (or more) time handling Quick Time Events as you do engaging in “real” gameplay. But when everything comes together, this turns out to be one of the most fun games I’ve played in a while.
Excerpt: Games are supposed to be fun right? The minute players start to rate games based on visuals or gameplay alone, it’s no longer about the fun anymore. This is perhaps why Ninja Blade is doomed to fail. However — hold onto something, here — the game is actually not that bad and while it may not be the most competent title out there, it offers more fun and bang per buck other releases cannot attest to.
Conclusion: Tout n’est pas rose pour le jeu de From Software, il souffre de défauts techniques et ergonomiques. L’intelligence artificielle se montre trop attentiste et attend tout bonnement de mourir. L’ensemble souffre aussi de rares saccades présentes lors de gros combats, et les cameras ont parfois le mauvais goût d’être mal placées. On aurait certainement compris leur présence dans un jeu de stratégie, mais dans un jeu d’action il faut avouer que la pilule a du mal à passer.
Pros: Bonne exploitation des QTE, Les cinématiques, La bande sonore, Archi accessible, Boss énormes
Cons: Combats peu techniques, Graphismes décevants, Scénario bancal, Trop de QTE ?, Court
Summary: Absurd, exaggerated action is the status quo in Ninja Blade, from riding a missile like a surfboard to throwing down with a 50-story ninja master. A deep and rewarding combat system backs up the over-the-top situations. Unique weapon and power choices fuel each fight, and every enemy type takes careful observation and skill to defeat.