Summary: This is a great first attempt for the publisher at making a hack-and-slash game on a console. It suffers from pacing issues (large portions of the map are uninhabited by enemies and you end up just kind of wandering around from goal to goal). The character's power abilities are a little weak as well. The lack of a targeting system hinders accuracy and ends up getting you hurt in your attempts to get rid of the enemies on screen.
If you have time to kill, this is the game for you.
Robert Ryan, Amazon
21 November 2013
Summary: It's nothing special. If you have ever played a Dynasty Warrior game then you have some idea how this game will play. Basically just you against hordes of enemies that are easily slain. Which is very satisfying but can get dull after a while.
Summary: N3II is not the sequel I wanted. The original Ninety-Nine Nights (N3) was incredible. While it wasn't perfect, and had some flaws, the gameplay was amazing and the variety of missions felt really well put together. The original stands as one of my all time favorite games on the 360. This does not feel like the sequel to that game. Instead, it feels a clone that has little in common but the name.
Summary: N3II is Konami's attempt to continue on with the Ninety Nine Nights saga. Instead of bringing in characters from the previous game, they've rebuilt the game engine and the characters. None of the characters from the original game have made it to this new game. That's not really an issue for me, as they weren't overly memorable anyway. Even the original Ninety Nine Nights was a Dynasty Warriors "clone" of sorts.
Summary: This game bears little resemblance to the original and plays more like Dynasty Warriors now. Everything that was unique about N3 has been removed. The over-the-top orb spark attacks have been nerfed and are no longer very impressive. All characters play EXACTLY the same, including the same available spells, unlike the first game where everyone had their own moves and abilities.
Summary: Fun game, you can tell it was released early in the consoles life by the sub-par HD graphics. The game itself is fun and the combos are more in depth then most Dynasty Warriors games. Don't kid yourself though, your getting a fantasy Dynasty Warriors here nothing else. The fun is lowered more by the fact there is only single player. Want a fun brawler type game for multiple people? Try Castle Crashers, Want a simi-fun mass army killing game? pick this up.
Summary: This game is alright, the graphics are probably the best feature. They aren't fully up to par with what can be done with the Xbox 360. This is just a game where your character has a sword and you go around and kill hordes of enemies. The gameplay is extremely repetitive but enjoyable in small doses.
Summary: I love the fact this game is innovative about how you can battle hundreds of enemies at once, you can also do special attacks to eviscerate a mass number of enemies. What was unexpected for me, was playing the same game over again just with a different character, i didn't like it that much. Considering i had played "Gears of War" previously and loved that to bits, i thought this RPG was really tame, but still an awesome game still worthy of being bought.
Conclusion: On the surface, this game looks like it could have been a nice follow-up to the Kingdom under Fire games on the Xbox 1, but sadly it is only a weak façade of Phantagram’s great strategy games. While you can command two troops, the control is very limited to just defending and attacking, and most importantly, your ability to effectively use the troops is just secondary to your own primary character’s ability to hack and slash through enemies endlessly.