I guess I don't get it. I don't like this game at all.
Gary L. Hall "Gary", Amazon
1 December 2011
Summary: Like the review title says... To me this was a button masher with little to zero redeeming qualities in the actual game play. I would repeatedly get stuck fighting (read: hitting every random sequence of buttons possible, as fast as possible) in one spot for hours without being able to proceed regardless of what strategy I tried.
Summary: I bought this in store at full price and I'm sad to say I wish I would of looked up reviews on it first and paid for a used copy. The graphics are lovely but for me personally it isn't my game. Plain and simple it's a button smashing game. The story is the same throughout the whole game but with different characters. And there's about 6-7 characters to boot. After the second or third time through I wanted to skip the cutscenes.
Combination of Two Games, Less Than Half the Features
14 March 2010
Summary: It's safe to say pretty much everyone knows the series "Dynasty Warriors" developed by Koei and "Kingdom Under Fire" developed by Phantagram. Those series in their own right set the standard for games in their genre of hack 'n slash mixed with strategic elements. I bought this game because the demo gave me a glimpse of something fresh, new, epic. Surprisingly Ninety-nine nights was developed by the creators of Kingdom Under Fire which confirmed my buying of this game.
Summary: For the first few minutes, this game is great. It's basically just large scale battles. Which is fun, but it gets boring after a while. Also, I don't like how the saving works in the game. You can only save after a mission, and the missions take a while. So, if you die towards the end of a mission, you have to start it all over from the beginning.
I'd rather have Ninety-Nine bottles of beer on the wall
3 June 2009
Summary: Having been a huge fan of the Dynasty Warrior series, as redundant as they all are, I had high hopes of Ninety-Nine Nights. However, these high hopes have been met with frustration and disappointment. There is little good to say about this game. Seeing a horde of goblins charging at you from afar is very epic looking the first few times around.
Summary: I bought this game at my local gamestop store and also one of the game stop staff members recommended it for me because he said it was alot of fun and that game blew him away. I wanted a 360 game similar to god of war (forget conan). I first played this game I highly enjoyed it I was addicted to it with the whole 1 against hundreds of enemies forget your own army of people their a huge lack of help to you.
Summary: I have to admit that this game is impressive from a technological standpoint. It's truly amazing to see so many characters on screen at once with barely any slowdown. There's a level of mayhem to this game that's quite enjoyable but it gets old kind of fast. The gimmick of being able to throw yourself headfirst into hundreds of charging enemies and dispatching all of them in explosive battles is fun for a bit but it's all kind of repetitive.
Summary: It came fast, and everything was there. However the game itself isn't good. It's hard to beat, and when you die you have to start the level all over again. And you can't save the game in between. I wouldn't recommend it.
Summary: If you are looking for a repetitive hack and slash game that all you do is button mashing then you are looking at it. Yes it is true there are like 1000 guys onscreen at once but all you do is x and y buttons. After the ned of one mission your hand is begging you to stop. The missions can be very long to with very far away checkpoints(if any) so if you di its back to the start to fight the same guys over and over and over again.