Summary: It started good, but the voices and acting was poorly done. The game became very repetitive and my hand started to hurt after hitting the same button over and over. The story was interesting and the idea of playing multiple characters was fun. I felt like the levels needed to be designed better, it kinds looked like they just slapped it on without thinking. I would recommend this game if you have nothing better to do.
Summary: If the creators of Ninety-Nine Nights spent half as much energy on creating a full game with a decent story, as they did on making sure they could stuff hundreds of people on a field, then this game might have been great. As it stands, this game is just OVERFLOWING with mistakes, problems and horrible decisions.
I guess I don't get it. I don't like this game at all.
Gary L. Hall "Gary", Amazon
1 December 2011
Summary: Like the review title says... To me this was a button masher with little to zero redeeming qualities in the actual game play. I would repeatedly get stuck fighting (read: hitting every random sequence of buttons possible, as fast as possible) in one spot for hours without being able to proceed regardless of what strategy I tried.
Summary: i feel like this game lacked a lasting appeal for me to reccomend it. I usualy love hack and slash games but this one wasn't one of them. In this game you'll find that as you level up you get more combo moves.I did not like that,i feel like it is a pain going through the same levels as different charaters using rusty and old moves. i would however reccomend this game to someone who likes to take there time with a game but i feel dissapionted.
Summary: I bought this in store at full price and I'm sad to say I wish I would of looked up reviews on it first and paid for a used copy. The graphics are lovely but for me personally it isn't my game. Plain and simple it's a button smashing game. The story is the same throughout the whole game but with different characters. And there's about 6-7 characters to boot. After the second or third time through I wanted to skip the cutscenes.
Summary: When i bought this game i thought it was giong to be a fair game but it turned out to be just one of those games were you can already tell it aint going to get any better than what it already was plus you dont really get any new powers just more combo attacks wich to me was cool because the way they slice that was the best.
Combination of Two Games, Less Than Half the Features
14 March 2010
Summary: It's safe to say pretty much everyone knows the series "Dynasty Warriors" developed by Koei and "Kingdom Under Fire" developed by Phantagram. Those series in their own right set the standard for games in their genre of hack 'n slash mixed with strategic elements. I bought this game because the demo gave me a glimpse of something fresh, new, epic. Surprisingly Ninety-nine nights was developed by the creators of Kingdom Under Fire which confirmed my buying of this game.
Summary: For the first few minutes, this game is great. It's basically just large scale battles. Which is fun, but it gets boring after a while. Also, I don't like how the saving works in the game. You can only save after a mission, and the missions take a while. So, if you die towards the end of a mission, you have to start it all over from the beginning.
I'd rather have Ninety-Nine bottles of beer on the wall
3 June 2009
Summary: Having been a huge fan of the Dynasty Warrior series, as redundant as they all are, I had high hopes of Ninety-Nine Nights. However, these high hopes have been met with frustration and disappointment. There is little good to say about this game. Seeing a horde of goblins charging at you from afar is very epic looking the first few times around.