Excerpt: When Ninety-Nine Nights became the showpiece for Microsoft Game Studios' paltry title count this year, one begins to wonder what stupefying drug Korean-based developer Phantagram got a hold of and who they are sharing it with over at Microsoft.
Excerpt: You are thrust into a world that has been torn apart by a clash between the armies of Light and Dark. This world was originally united by ‘The Orb’, which was somehow shattered into two shards, one being Light, one being Dark.
Conclusion: Some highlight such as the leveling system and equipment help things a bit but not nearly enough to save the experience. A mediocre design, poor framerate, and blah voice acting do little to help things out either. In the end you're better off saving your money and playing the demo repetitively.
Excerpt: Rather than facing off against a few opponents at once, you must fight hordes of enemies. So instead of mastering your arsenal of moves to do the most damage quickly, you master your ability to kill several enemies at once.
Excerpt: Developed as a joint effort by Phantagram and Q Entertainment, an English version of Ninety Nine Nights has been brought to North America by Microsoft. The game is very similar to the previously released Dynasty Warriors 5, but differs with its inclusion of an actual storyline.