Excerpt: Last month at E3, Ninety-Nine Nights II producer Tak Fujii boasted about his game so hyperbolically that he quickly leaped from reciting marketing bullet points to just regaling the press with a fish story. Not that anyone believed Fujii’s new game contains “a million” new features, but the disparity between what Fujii thinks his audience wants and what they actually want became glaringly awkward in a moment that Mindy Kaling could’ve dreamt up: Fujii gushed that players...
Excerpt: Mastered how to use the A button? Then get this! I have to admit, when I first saw this I didn’t know what to expect. I thought it looked quite interesting, like a Final Fantasy meets Dynasty Warriors combo. What I got was a lazy attempt at making a game that appeals to people who love to kill. Now I know what to expect from a hack and slash game.
Pros: Nice looking cutscenes
Cons: Horrible looking everything else, Vague and uninteresting story, Lacks any imagination
Conclusion: I've never been a fan of the genre. I'm not even sure why. For some reason the hack n' slash action game has always ended in an abrupt press of the power button. Maybe Dynasty Warriors was a bad example, but these games just tend to be button-mash jamborees, and although I loved doing that in Athletics games it just added to the repetitiveness in this case.
Conclusion: Die Story wird ingame kaum angesprochen, das Voice Acting kann einem zeitweilen ganz gehörig an die Nerven gehen. Zwar geht der Schwierigkeitsgrad grundsätzlich in Ordnung, auch wenn die schnelleren Charaktere den langsamen gegenüber im Regelfall zumindest den leichteren Einstieg haben. Das ändert jedoch nichts an dem Ärger, den man verspürt, wenn man kurz vor Ende einer Mission stirbt und komplett von vorne beginnen muß.