Excerpt: Konami are one of those developers that have managed to maintain a very Japanese feel with a lot of their titles, 99 Nights II (Ninety-Nine Nights II) is no different. 99 Nights II is a massive hack ‘n’ slash game where you, an apparent super soldier run around the battlefield slaying thousands upon thousands of rival armies, much in the same way to Dynasty Warriors.
Excerpt: Last month at E3, Ninety-Nine Nights II producer Tak Fujii boasted about his game so hyperbolically that he quickly leaped from reciting marketing bullet points to just regaling the press with a fish story. Not that anyone believed Fujii’s new game contains “a million” new features, but the disparity between what Fujii thinks his audience wants and what they actually want became glaringly awkward in a moment that Mindy Kaling could’ve dreamt up: Fujii gushed that players...
Conclusion: Prettiness simply can't save N3II: Ninety-Nine Nights from its flaws. Not enough power-ups, too many repetitive enemies, uneven skills scale and unfair boss battles really hurt this game severely. While it was neat seeing some intense hack and slash battling with a tad bit of RPG taste in leveling, there's just too much to become frustrated by to 'want' to continue the game.
Excerpt: We have all seen the images sprawled across the Internet of the stunning graphics that where created for Ninety-Nine Nights. Some of us have wondered and lusted in awe for this game. Hell, I even have one of the chicks as my avatar in the forums. (And there are Dragons! Big ones!) Well, hold on to your 360 controllers, it was finally released in Japan today and the reviews are slowly coming in. By the way, the release date for the US version is June 1.
Excerpt: The foggy battlefields, less than perfect frame rates and limited amount of troops on screen at one time all signified that consoles weren’t quite ready for large scale battle games such as Dynasty Warriors, Devil Kings and the beautiful but foggy Kingdom under Fire. It could be argued that Spartan achieved this, without any real graphical deficiencies to speak of, and it did, but only after shrinking things down to a minuscule size.
Conclusion: The most irritating part of the game comes from the “deception” minigames. Once again, the player is forced to play a series of minigames in order to progress conversations and advance the plot. These minigames are short reflex tests, ranging from the ridiculously easy to the near impossible.