Excerpt: Konami are one of those developers that have managed to maintain a very Japanese feel with a lot of their titles, 99 Nights II (Ninety-Nine Nights II) is no different. 99 Nights II is a massive hack ‘n’ slash game where you, an apparent super soldier run around the battlefield slaying thousands upon...
Excerpt: Last month at E3, Ninety-Nine Nights II producer Tak Fujii boasted about his game so hyperbolically that he quickly leaped from reciting marketing bullet points to just regaling the press with a fish story.
Conclusion: Prettiness simply can't save N3II: Ninety-Nine Nights from its flaws. Not enough power-ups, too many repetitive enemies, uneven skills scale and unfair boss battles really hurt this game severely.
Excerpt: We have all seen the images sprawled across the Internet of the stunning graphics that where created for Ninety-Nine Nights. Some of us have wondered and lusted in awe for this game. Hell, I even have one of the chicks as my avatar in the forums. (And there are Dragons! Big ones!
Excerpt: The foggy battlefields, less than perfect frame rates and limited amount of troops on screen at one time all signified that consoles weren’t quite ready for large scale battle games such as Dynasty Warriors, Devil Kings and the beautiful but foggy Kingdom under Fire.
Conclusion: The most irritating part of the game comes from the “deception” minigames. Once again, the player is forced to play a series of minigames in order to progress conversations and advance the plot. These minigames are short reflex tests, ranging from the ridiculously easy to the near impossible.
Conclusion: The hack-and-slash genre is a tough nut to crack, especially when dealing with new console technology. It feels like more could have been done with Ninety-Nine Nights without losing its button mashing appeal; what exactly, I don’t know.