Excerpt: NIER is Square Enix’s latest effort at producing a game that isn’t called Final Fantasy or Dragon Quest. Two versions, Nier Gestalt and Nier Replicant, were announced in Japan for Xbox 360 and PlayStation 3 respectively.
Conclusion: Achievements are of a varied type ranging from the standard story based achievements to the more obscure and time consuming varieties. The bulk of the gamerscore is earned by completing the 4 endings.
Conclusion: That being said, I managed to complete all but one sidequest, despite loathing such busywork in any other game. I don’t think this vindicates them, but it does show how much I enjoyed being in Nier’s world and among its characters.
Conclusion: Nier does nothing new with its combat system, puzzles, or little subsections of shooting game, text adventure, farm simulator and other oddities. The mechanics of the game feel totally disparate, as if they were pulled out of a hat.
Excerpt: Where to start with NIER, perhaps the most genre-bending game of 2010? This JRPG from cavia (Resident Evil: The Darkside Chronicles) is a hodgepodge of so many gameplay types that it's impossible to work out, even once completed, what, exactly, it is. This is undoubtedly a good thing.
Summary: Nier is a game with obvious, easily identifiable problems, but it is also a game that does other things well enough those negatives are forgivable. Sure, the endless backtracking and fetch quests will wear on you after a while, but probably not until you have seen two of the four endings and played...
Excerpt: You can never be sure exactly what you are in for with a Square Enix game. They will usually be epic RPGs with sumptuous graphics, evocative soundtracks and spiky haired angst-ridden emo teenagers playing with swords and magic without proper adult supervision.
Excerpt: Heavy Weapon is an old school side-scrolling shooter which has been bought into the present kicking and screaming; on one hand we have crisp HD graphics but also a game which retains all the gameplay mechanics of games now long gone, be them good and bad.