Conclusion: A relatively easy 600G, but a serious grind for 850G (check out the purchase all abilities cheivo) , and a mate needed to probably bash out the MP. The fact the TA score is so high, in my opinion, is not because of how hard it is, but rather is due to people going "my god this is bad" and just not having the willpower to progress it further. After all, only 28% of people actually managed to finish the game on easy!
Excerpt: Like most people, I was truly hoping that NeverDead would be the Shadows of the Damned for 2012. It has the same type of look and quirky atmosphere that made Suda 51ÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s demon-hunting...
Pros: + Unique game play mechanics, + Ridiculous design, + Great checkpoints
Summary: This game was hard to give an overall score. I liked it at times, but it’s got a lot of what I see as flaws. Nothing is game breaking but the whole thing is somewhat disappointing as it looked like so much fun at E3 and it didn’t live up to that expectation. It almost feels like it wasn’t completed.
Excerpt: As a gaming concept, NeverDead is delightfully absurd. It has you taking charge of Bryce Boltzman, a demon hunter, and whilst the world of videogames isn’t short of demon hunters, this one however is 500 years old and is able to operate even when he’s missing body parts, of which opens up the potential for Konami and developer Rebellion to offer up some interesting gameplay situations for us to say the very least.
Conclusion: Neverdead oozes potential, but only the most tolerant and forgiving gamer will feel satisfied. It could have been this generation's Devil May Cry. Instead, it finds itself stuck in a morass of design flaws that will leave most gamers limping aimlessly to the finishing line. There is potential hidden within, but we'll have to wait for a sequel before Konami and Rebellion can redeem themselves.
Pros: Amusing characters, Visually pleasing, Great detail and character designs, Megadeth score
Cons: Dodgy-hit detection, Frustrating and sluggish controls, Camera system is not ideal, Dismemberment fails to impress
Conclusion: NeverDead is at its best when it finds creative ways to use Bryce’s invincibility. The passage ahead of you is too dark? Light yourself on fire. Can’t squeeze through a gap? Rip your own head off and hurl it through there. You can even tear off an arm and throw it, continuing to fire whichever gun it was holding. It’s unfortunate that the inherent fun of messing around with your undead abilities rarely spills over into genuine cleverness, though.