Conclusion: The only other real downer is that NeverDead is literally over before you have a chance to gain more knowledge of the world, characters, and events, and the added co-op option really doesn’t provide for much more on the replay value of the game either. On paper, NeverDead should have been something really special.
Summary: To sum up the entire review in a few sentences let’s just cut to the chase. The stages look great, background music helps the sound, but outside of that this game is a pass. I would encourage you to rent the game if you feel like you really need to play it, however, do not expect anything great out of it.
Excerpt: You can tell a lot about a game by the stuff it asks you to pick up. Take Uncharted, for example, which squirrels away unique archaeological treasures off the beaten track, a conceit entirely in keeping with the series' fiction. Super Mario 3D Land's medals tease you into tricky tests of platforming skill or inquisitive probing. Batman: Arkham City, meanwhile, has the Riddler trophies, each an entertaining environmental puzzle to solve.
Excerpt: Bryce Boltzmann has a problem. He's been bestowed immortality after losing a duel with Astaroth, the Demon King… but had all of his reasons to live taken away from him at the same time. That was 500 years ago. Since then, he's become a demon hunter for hire who pretty much hates his eternal life.
Summary: Parents need to know NeverDead is an extremely violent and bloody video game. It's meant to be an over-the-top action game with a very "unique" hero -- he can survive without a torso, legs, or arms when they're torn off his body -- so mature gamers who play this game know it comes with a ridiculous, campy premise. But parents should be aware of the graphic gore.
Conclusion: A relatively easy 600G, but a serious grind for 850G (check out the purchase all abilities cheivo) , and a mate needed to probably bash out the MP. The fact the TA score is so high, in my opinion, is not because of how hard it is, but rather is due to people going "my god this is bad" and just not having the willpower to progress it further. After all, only 28% of people actually managed to finish the game on easy!
Excerpt: Death in video games is handled in an incredibly broad range of ways. You have characters with Wolverine-like powers that can simply heal themselves when needed. Others rely on healing mechanisms like health packs, adrenaline shots and so forth. Very few games have ever attempted to grant the player pure, unadulterated immortality. Enter NeverDead. In [...
Excerpt: Like most people, I was truly hoping that NeverDead would be the Shadows of the Damned for 2012. It has the same type of look and quirky atmosphere that made Suda 51ÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s demon-hunting...
Pros: + Unique game play mechanics, + Ridiculous design, + Great checkpoints