Excerpt: The buzz for this game was the apparent focus on a story. It was an intriguing concept to break away from the traditional progression of racing games. But ultimately it was too ambitious of an idea as this racing game doesnï¿½t tread too far off the beaten path.
Excerpt: I’ve been a fan of the Need for Speed series since the Xbox 360 launch, when the console’s launch-window entry taught us all how fun evading the cops could be at ridiculously high speeds. The Need for Speed series has undergone some changes in the past five years, flipping between arcade- and sim-style racing and hopping between cop-evasion and race-driven gameplay.
Excerpt: The Run starts off in memorable fashion - with Jack Rouke being taped in his Porsche above a car crusher in a junkyard. After escaping that via a QTE, you find out that this is your playable character and that he’s on the run from the mob, who chase after him with machine guns in tow.
Summary: " Need For Speed: The Run " isn’t quite a broken promise, more just a missed opportunity. With a 4 hour (maximum) single player, and some lacklustre challenges, even after some decent multiplayer this is not a great value game. Chuck in some occasionally suspect handling and some pretty terrible LOD issues, and you have a game that whilst perfectly competent, and with some nice ideas, is not a patch on last year’s Hot Pursuit reboot.
Excerpt: EA Black Box are old hands when it comes to the Need for Speed series, having developed games in the series since way back in 2002, making seven games between then and 2008, with the series then being batted between Slightly Mad Studios (Need for Speed Shift in 2009) and Criterion (the people behind last year’s excellent Need for Speed: Hot Pursuit reboot).
Excerpt: I have always been a fan of Need for Speed. Even during the low points in the franchise, I have always given the games a chance. The arcade racing, the goofy story, and flashy presentation have always...
Summary: There's a whole lot of America between San Francisco and New York City. Need for Speed: The Run's greatest achievement is the way it sometimes captures the thrill of hitting the open road and experiencing the varied beauty of the American landscape, from the mountains and the prairies to the small towns and skyscrapers.
Pros: Diverse assortment of cars that handle well, Gorgeous, varied courses modeled on real locations, A good number of race types keeps events enjoyable
Cons: Lengthy load times sap sense of momentum, Quick-time events and mob chases aren't enjoyable, Frustrating limitations on returning to the cross-country race
Excerpt: I remember a movie a long time ago called The Cannonball Run starring Burt Reynolds and Dom DeLuise. The plot featured a large number of drivers competing in a cross-country race, evading traffic, cops, and each other. When hearing of the plot of Need for Speed The Run, I couldn’t help but to think of how similar the premises are between the two. While I don’t remember The Cannonball Run being a good movie, I wondered if The Run would have some entertainment value.