Excerpt: Cue, a dark and out of the way scrap yard as a location, the intense close ups of our protagonist recovering from being knocked out, persperation building as he finds his hands taped to the steering wheel of the Porsche in which he is seated. Tension mounts as the camera shot draws away to his real predicament, one that sees the car being lifted into a compactor, whilst his enemy looks on discussing briefly the reason why our character is in this situation.
Conclusion: When Need for Speed: The Run is at its best, it is right up there among our favorite NFS games of recent memory, but when it interrupts the fun with a dumb story or QTE scenes or inconsistent gameplay it is absolutely borderline terrible. Unfortunately, the bad stuff outweighs the good stuff in the second half of your trip across the U.S.
Conclusion: The story may be short, but the challenge series adds many more hours of fun into the game, and that's why i have rated the playability a 4/5. Overall, Need For Speed:The Run is a mediocre racing game, it's a nice idea of racing from the West Coast to the East Coast, only if EA could have expanded that into something a little more.
Excerpt: Need for Speed has had something of a rough ride this generation. After starting off strong with the initial crop of open-world racing games, something of an identity crisis seemed to arise around the time Need for Speed: Shift was announced. Was Need for Speed about illegal street racing, like the critically panned Need for Speed: Undercover ? Was it supposed to be open-world, or track based, like it was in previous generations?
Excerpt: is a bit of a curious experiment from developer Black Box, as it seems to want to keep some of the elements that the series is known for — arcade racing, police chases, an “underground” vibe — but add some
Excerpt: Thanks to the stellar, sim-leaning Shift 2 Unleashed and the thrilling, Burnout -like Hot Pursuit , Need for Speed has demonstrated a dramatic rebirth of late. But The Run hearkens back to earlier entries with a story-driven affair populated by notable actors and bold set pieces, plus loads of street-ready licensed cars. Though its fundamentals are largely sound, the resulting experience is alarmingly flat, with structural and technical issues that derail the adventure.
Pros: + Solid core racing model, with stellar controls and physics.
Cons: - Lacks scale of large race, and forced rewinds are painful., - Inconsistent visual quality, plus snooze-worthy storytelling.., ? Can we finally ditch
Excerpt: For a long time, Need for Speed was generally considered the biggest and baddest racing franchise out there. Often straddling the line between full arcade experience and the more sim-like features of its increasingly popular competition, EA's long-running series has brought us law enforcement pursuits, huge piles of Porsches for gamers to slide around on mountain roads with, and some of the industry's worst live-action cutscenes for us to laugh at.
Excerpt: was generally considered the biggest and baddest racing franchise out there. Often straddling the line between full arcade experience and the more sim-like features of its increasingly popular competition, EA's long-running series has brought us law enforcement pursuits, huge piles of Porsches for gamers to slide around on mountain roads with, and some of the industry's