Summary: Need for Speed: The Run is a game with an amazing concept - a race across the U.S. - that we know can work since it has been used in other games and movies, but that concept is soured by story-related intrusions that turn the normally fun gameplay into something far less enjoyable.
Excerpt: Cue, a dark and out of the way scrap yard as a location, the intense close ups of our protagonist recovering from being knocked out, persperation building as he finds his hands taped to the steering wheel of the Porsche in which he is seated.
Excerpt: The buzz for this game was the apparent focus on a story. It was an intriguing concept to break away from the traditional progression of racing games. But ultimately it was too ambitious of an idea as this racing game doesnï¿½t tread too far off the beaten path.
Excerpt: Rockets are being fired into the snow-covered peaks of the Rocky Mountains, causing a series of avalanches as I attempt to manoeuvre my incredibly expensive supercar down a snaking downhill road.
Conclusion: The story may be short, but the challenge series adds many more hours of fun into the game, and that's why i have rated the playability a 4/5. Overall, Need For Speed:The Run is a mediocre racing game, it's a nice idea of racing from the West Coast to the East Coast, only if EA could have expanded...
Excerpt: The Run starts off in memorable fashion - with Jack Rouke being taped in his Porsche above a car crusher in a junkyard. After escaping that via a QTE, you find out that this is your playable character and that he’s on the run from the mob, who chase after him with machine guns in tow.
Conclusion: million in his pocket as well. A childhood friend, the hottie redhead Sam Harper, offers to pay his $250,000 entry fee for a spot in the San Francisco-to-New York City underground – a very illegal car race.