Excerpt: Cue, a dark and out of the way scrap yard as a location, the intense close ups of our protagonist recovering from being knocked out, persperation building as he finds his hands taped to the steering wheel of the Porsche in which he is seated. Tension mounts as the camera shot draws away to his real predicament, one that sees the car being lifted into a compactor, whilst his enemy looks on discussing briefly the reason why our character is in this situation.
Conclusion: When Need for Speed: The Run is at its best, it is right up there among our favorite NFS games of recent memory, but when it interrupts the fun with a dumb story or QTE scenes or inconsistent gameplay it is absolutely borderline terrible. Unfortunately, the bad stuff outweighs the good stuff in the second half of your trip across the U.S.
Excerpt: I’ve been a fan of the Need for Speed series since the Xbox 360 launch, when the console’s launch-window entry taught us all how fun evading the cops could be at ridiculously high speeds. The Need for Speed series has undergone some changes in the past five years, flipping between arcade- and sim-style racing and hopping between cop-evasion and race-driven gameplay.
Excerpt: Etes-vous prêt à incarner un beau ténébreux, qui lui-même rencontrera de délicieuses jeunes femmes, et qui, en plus, aura le loisir de conduire des belles et grosses voitures puissantes afin de se montrer comme le roi de la route et grand vainqueur de The Run, une course mythique des Etats-Unis ? On fait pire, comme héros, et s'installer derrière le volant de ces cylindrées ne devrait pas poser de problème à la majorité des joueurs.
Conclusion: million in his pocket as well. A childhood friend, the hottie redhead Sam Harper, offers to pay his $250,000 entry fee for a spot in the San Francisco-to-New York City underground – a very illegal car race. If he wins, she gets Rourke’s mob “situation” absolved and he gets 10% of the winner-take-all $25 million prize. She keeps the rest. A win for Jack, a win for Sam and a win for the mob. Everybody gets paid and happy.
Excerpt: Rockets are being fired into the snow-covered peaks of the Rocky Mountains, causing a series of avalanches as I attempt to manoeuvre my incredibly expensive supercar down a snaking downhill road. Chunks of ice crash onto the track reducing visibility, followed by large boulders that block portions of the path and cause me to swerve violently from side to side.
Conclusion: The story may be short, but the challenge series adds many more hours of fun into the game, and that's why i have rated the playability a 4/5. Overall, Need For Speed:The Run is a mediocre racing game, it's a nice idea of racing from the West Coast to the East Coast, only if EA could have expanded that into something a little more.
Summary: " Need For Speed: The Run " isn’t quite a broken promise, more just a missed opportunity. With a 4 hour (maximum) single player, and some lacklustre challenges, even after some decent multiplayer this is not a great value game. Chuck in some occasionally suspect handling and some pretty terrible LOD issues, and you have a game that whilst perfectly competent, and with some nice ideas, is not a patch on last year’s Hot Pursuit reboot.